> In a video game, the compelling reward is simply being good at the game. In > learning to program, the reward should be the sense of accomplishment and > empowerment that comes with mastering a bit of that craft. I fear that any > other type of reward is counterproductive in the long run. >
Yes, this is a valid point, but in the context I'm thinking in, our students have very slim access to life support as it is, so the idea that a school might turn into a way for a village to receive income is too important to side-step. In fact, TuxLabs already tend to be used as businesses after hours. The same machines lead a double life: school teachers by day, work stations by night. Bascially, we're looking at the guild system, with an apprenticeship leading to gigs of one's own. When the new talent is judged ready for prime time is largely up to the guild, so I won't presume to dictate too much (except within mine I'll likely remain a source of feeback -- I need to pay attention to quality where my own bona fides are concerned). Kirby _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
