There is a profound relationship between gaming and education, one which is not primarily about sounds and graphics, but about goals, rewards, and sequencing.
A very simple example of what I mean is at pythonchallenge.com . There is some effort not to expose the nth problem to you until you have demonstrated mastery of problem n-1. The experience is then of the next problem being the REWARD for solving the previous problem, with mastery as a side effect. Most kids, most humans in general, will voluntarily spend many hours in such environments. The game industry proves this. That the graphics are amusing is secondary to the design of interesting vs dull games. What keeps games interesting is that they stay near the optimum flow point between triviality and frustration. This impulse can and should be channelled toward useful skills. mt _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
