Hi, I don't know if Al Sweigart is on this list, but he has a book on that very subject... *Making Games with Python & Pygame* - http://www.amazon.com/Making-Games-Python-Pygame-Sweigart/dp/1469901730. He also has *Invent Your Own Computer Games with Python * http://www.amazon.com/Invent-Computer-Games-Python-Edition/dp/0982106017
I've never really looked at them closely, but they seem to be highly regarded, so you might check them out. Also, Warren and Carter Sande's *Hello World* has a chapter using Pygame to write a little downhill skier game... Probably others here have some other ideas as well... Cheers, Naomi On Sun, Feb 3, 2013 at 10:33 AM, Fred Sells <bu4f...@yahoo.com> wrote: > I'm an old hand at Python, but really a programmer by trade, not an > educator. > > Most programming courses that I've taken were very boring due to their > focus on text input and response. > > I am exploring teaching Python to high school seniors as part of an > advanced program. > > I thought that a more interactive environment like PyGame would provide > more stimulation and a better understanding of logic thinking that the > typical exercises I was exposed to. For instance, tick-tac-toe, checkers > and monopoly can all be children of the base "BoardGame" class. And while > tick-tac-toe may be practical, I doubt if checkers or monopoly would be. > > Can anyone point me to some links that support using Python as an > introduction to computing at an advanced high school level > > and > > Can anyone point me to some reference material on tools used to teach > python? > > Thanks, > > Fred. > > _______________________________________________ > Edu-sig mailing list > Edu-sig@python.org > http://mail.python.org/mailman/listinfo/edu-sig > > -- Naomi Ceder https://plus.google.com/u/0/111396744045017339164/about
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