Here's an option if you want to use Python3:

http://www.amazon.com/Python-Kids-Playful-Introduction-Programming/dp/1593274076

Not much on PyGame there. The focus is on the (simpler) tkinter library in the 
chapters on games development.

(disclaimer: I'm to blame for that oneā€¦ ;-)


On 3 Feb 2013, at 16:33, Fred Sells <bu4f...@yahoo.com> wrote:

> I'm an old hand at Python, but really a programmer by trade, not an educator.
> 
> Most programming courses that I've taken were very boring due to their focus 
> on text input and response.
> 
> I am exploring teaching Python to high school seniors as part of an advanced 
> program.
> 
> I thought that a more interactive environment like PyGame would provide more 
> stimulation and a better understanding of  logic thinking that the typical 
> exercises I was exposed to.  For instance, tick-tac-toe, checkers and 
> monopoly can all be children of the base "BoardGame" class.  And while 
> tick-tac-toe may be practical, I doubt if checkers or monopoly would be.
> 
> Can anyone point me to some links that support using Python as an 
> introduction to computing at an advanced high school level 
> 
> and
> 
> Can anyone point me to some reference material on tools used to teach python?
> 
> Thanks,
> 
> Fred.
> _______________________________________________
> Edu-sig mailing list
> Edu-sig@python.org
> http://mail.python.org/mailman/listinfo/edu-sig

_______________________________________________
Edu-sig mailing list
Edu-sig@python.org
http://mail.python.org/mailman/listinfo/edu-sig

Reply via email to