Here's an option if you want to use Python3: http://www.amazon.com/Python-Kids-Playful-Introduction-Programming/dp/1593274076
Not much on PyGame there. The focus is on the (simpler) tkinter library in the chapters on games development. (disclaimer: I'm to blame for that oneā¦ ;-) On 3 Feb 2013, at 16:33, Fred Sells <bu4f...@yahoo.com> wrote: > I'm an old hand at Python, but really a programmer by trade, not an educator. > > Most programming courses that I've taken were very boring due to their focus > on text input and response. > > I am exploring teaching Python to high school seniors as part of an advanced > program. > > I thought that a more interactive environment like PyGame would provide more > stimulation and a better understanding of logic thinking that the typical > exercises I was exposed to. For instance, tick-tac-toe, checkers and > monopoly can all be children of the base "BoardGame" class. And while > tick-tac-toe may be practical, I doubt if checkers or monopoly would be. > > Can anyone point me to some links that support using Python as an > introduction to computing at an advanced high school level > > and > > Can anyone point me to some reference material on tools used to teach python? > > Thanks, > > Fred. > _______________________________________________ > Edu-sig mailing list > Edu-sig@python.org > http://mail.python.org/mailman/listinfo/edu-sig
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