Thanks Mathew!! I've added your code suggestion, but so far no luck yet (FadeInOut is called, but not SendStoryComponents)
If anyone wants to take a look at the current Main.elm file where all this code is running, it's here: https://gist.github.com/kittykatattack/f05b42efc6ecf09ddf244bbafd18edb3 On Monday, October 3, 2016 at 5:24:43 PM UTC-4, Matthew Griffith wrote: > > In your `Animate animMsg` area, you're not returning the cmds, which is > how the msg is fired :). > > Change your code to this: > > Animate animMsg -> > let > (newStyle, cmds) = > Animation.Messenger.update > animMsg > model.storyTextStyle > in > ( { model > | storyTextStyle = newStyle > } > , cmds > ) > > > > On Monday, October 3, 2016 at 2:09:57 PM UTC-4, Rex van der Spuy wrote: >> >> Thanks everyone, I like these ideas! >> >> Here's what I've got so far - but it's not working... yet! :) >> Could any of you with more experience with elm-style-animation let me >> know what I'm doing wrong? >> >> I've imported Animation and Animation.Messener, exposing State: >> >> ``` >> import Animation >> import Animation.Messenger exposing (State) >> ``` >> >> I created a style for my text called `storyTextStyle` >> >> ``` >> , storyTextStyle : Animation.Messenger.State Msg >> >> , storyTextStyle = >> Animation.style >> [ Animation.opacity 1.0 >> ] >> >> ``` >> I added it to the view, which displays my story output text >> >> ``` >> div [ storyCardStyle ] >> [ p ( Animation.render model.storyTextStyle ++ [ >> storyParagraphStyle ]) [ text model.storyOutput ] ] >> ``` >> >> I have an MDL button that triggers a `FadeInOut` update message: >> >> ``` >> , Button.onClick FadeInOut >> ``` >> >> The `FadeInOut` message and `Animate` message are in the `update` >> function: >> >> ``` >> Animate animMsg -> >> let >> (newStyle, cmds) = >> Animation.Messenger.update >> animMsg >> model.storyTextStyle >> in >> { model >> | storyTextStyle = newStyle >> } >> ! [ ] >> >> FadeInOut -> >> let >> newStyle = >> Animation.interrupt >> [ Animation.to [Animation.opacity 0] >> , Animation.Messenger.send SendStoryComponents >> , Animation.to [Animation.opacity 1] >> ] >> model.storyTextStyle >> in >> { model >> | storyTextStyle = newStyle >> } >> ! [ ] >> ``` >> >> ... all this compiles and I've tested `FadeInOut` with Debug.crash to >> make sure it's called - and it is definitely being called when I click the >> button. >> But, my `SendStoryComponents`, which generates the new text to fade is, >> is never called. >> Here's `SendStoryComponents` (it uses a port that does some fun stuff >> with nlp-compromise.js to generate a random story based on user input and >> story templates) >> >> ``` >> SendStoryComponents -> >> let >> words = >> model.words >> >> toList string = >> String.Extra.clean string >> |> String.split " " >> >> >> words' = >> { places = toList model.places >> , livingThings = toList model.livingThings >> , objects = toList model.objects >> , actions = toList model.actions >> , moods = toList model.moods >> } >> >> model' = >> { model >> | words = words' >> } >> in >> (model', sendStoryComponents(model'.words, StoryTemplates.stories)) >> ``` >> (`SendStoryComponents` does work, if I don't call it through the >> `FadeInOut` message.) >> >> Can anyone tell by looking at that why `Animation.Messenger.send` might >> not be calling `SendStoryComponents` ? >> > -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to elm-discuss+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.