Thanks Mathew!!
I've added your code suggestion, but so far no luck yet (FadeInOut is 
called, but not SendStoryComponents)

If anyone wants to take a look at the current Main.elm file where all this 
code is running, it's here:

https://gist.github.com/kittykatattack/f05b42efc6ecf09ddf244bbafd18edb3


On Monday, October 3, 2016 at 5:24:43 PM UTC-4, Matthew Griffith wrote:
>
> In your `Animate animMsg` area, you're not returning the cmds, which is 
> how the msg is fired :).
>
> Change your code to this:
>
> Animate animMsg ->
>       let 
>         (newStyle, cmds) = 
>           Animation.Messenger.update
>             animMsg
>             model.storyTextStyle
>       in
>      ( { model
>             | storyTextStyle = newStyle
>        }
>      , cmds
>     )
>
>
>
> On Monday, October 3, 2016 at 2:09:57 PM UTC-4, Rex van der Spuy wrote:
>>
>> Thanks everyone, I like these ideas!
>>
>> Here's what I've got so far - but it's not working... yet! :) 
>> Could any of you with more experience with elm-style-animation let me 
>> know what I'm doing wrong?
>>
>> I've imported Animation and Animation.Messener, exposing State:
>>
>> ```
>> import Animation
>> import Animation.Messenger exposing (State)
>> ```
>>
>> I created a style for my text called `storyTextStyle`
>>
>> ```
>>  , storyTextStyle : Animation.Messenger.State Msg
>>
>> , storyTextStyle = 
>>       Animation.style
>>         [ Animation.opacity 1.0
>>         ]
>>
>> ```
>> I added it to the view, which displays my story output text
>>
>> ```
>> div [ storyCardStyle ] 
>>             [ p ( Animation.render model.storyTextStyle ++ [ 
>> storyParagraphStyle ]) [ text model.storyOutput ] ]
>> ```
>>
>> I have an MDL button that triggers a `FadeInOut` update message:
>>
>> ```
>> , Button.onClick FadeInOut
>> ```
>>
>> The `FadeInOut` message and `Animate` message are in the `update` 
>> function:
>>
>> ``` 
>> Animate animMsg ->
>>       let 
>>         (newStyle, cmds) = 
>>           Animation.Messenger.update
>>             animMsg
>>             model.storyTextStyle
>>       in
>>      { model
>>          | storyTextStyle = newStyle
>>      }
>>      ! [ ]
>>
>>     FadeInOut -> 
>>       let
>>         newStyle =
>>           Animation.interrupt
>>             [ Animation.to [Animation.opacity 0]
>>             , Animation.Messenger.send SendStoryComponents
>>             , Animation.to [Animation.opacity 1]
>>             ]
>>             model.storyTextStyle
>>       in
>>       { model
>>           | storyTextStyle = newStyle
>>       }
>>       ! [ ]
>> ```
>>
>> ... all this compiles and I've tested `FadeInOut` with Debug.crash to 
>> make sure it's called - and it is definitely being called when I click the 
>> button.
>> But, my `SendStoryComponents`, which generates the new text to fade is, 
>> is never called.
>> Here's `SendStoryComponents` (it uses a port that does some fun stuff 
>> with nlp-compromise.js to generate a random story based on user input and 
>> story templates)
>>
>> ```
>> SendStoryComponents ->
>>       let
>>         words = 
>>           model.words
>>
>>         toList string =
>>           String.Extra.clean string
>>           |> String.split " "
>>
>>
>>         words' =
>>           { places = toList model.places 
>>           , livingThings = toList model.livingThings
>>           , objects = toList model.objects
>>           , actions = toList model.actions
>>           , moods = toList model.moods
>>           }
>>
>>         model' =
>>           { model 
>>               | words = words'
>>           }
>>       in
>>       (model', sendStoryComponents(model'.words, StoryTemplates.stories))
>> ```
>> (`SendStoryComponents` does work, if I don't call it through the 
>> `FadeInOut` message.)
>>
>> Can anyone tell by looking at that why `Animation.Messenger.send` might 
>> not be calling `SendStoryComponents` ?
>>
>

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