2012/3/28 Saccilotto Fabian <fabian.saccilo...@ntb.ch>:
>
> The first goal for our partners is to make a proof of concept for free form
> surfaces. The surface is sent (NURBS, BSpline) to the controller and is
> evaluated there to a toolpath (Curve with surface normal) in the non-real
> time part of the controller.

If You are interested, Yishin's company has implemented their version of NURBS.
Quote from Yishin's email:
"Our NURBS (G6.2) is different from the original one (G5.2), which is
bi-linear/bi-arc implementation. We can do real NURBS interpolation instead
of separating a NURBS curve into line and arc segments."

Their git repository is here:
https://github.com/artek/emc2/

Viesturs

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