On Thu, Dec 26, 2013 at 10:00:28PM +0200, Andrew wrote:
> 
> The solution I can think of: calculating each joint velocity and
> acceleration before each move (at several points at least for a long moves)
> and then decreasing XYZ velocities to fit joint velocities to their limits.

This is exactly the solution Seb, Jeff, and I have talked about
several times.  I like the simplicity of the idea where you just
look along the move until you find where you're exceeding joint
constraints the worst, then if you are, scale back accordingly for
the whole move, and plan it in world space like usual.

It would be hard to know how much "searching" along the path you'd
need to do, but on a well-behaved machine where the singularities
aren't too close to the working volume,  a bit of binary search
would give you a very good idea.  Perhaps you could know to stop
searching when you get down to a few encoder counts/steps, or you
could stop early if you are running out of time (we've never done
anything like that, but why not?  We know the thread period.)

Chris


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