2013/12/26 Andrew <[email protected]>

> > Yes, that is very reasonable. Just calculate the scale and use usual
> planning.
> The task can also be reversed: increase world velocity to the maximum
> allowed by joint constraints. This can be useful for G0 moves.
>

Umm, sorry for offtopic, am I the only one to be missing out something
obvious and think that this whole problem would apply _only_ to rapid (G0)
moves?
All the other moves are feedrate limited - they are executed at the
requested feedrate and intentional deviation from that does not seem right,
so I am missing, how the whole concept of checking for worst-case velocity
violations and scaling down appropriately will not break the purpose of
requesting particular feedrate in code.

Viesturs
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