On 2 September 2010 22:53, Stephen Wille Padnos <spad...@sover.net> wrote:
>> Different kinematics? >> etc >> > No, but there is the "W" axis, which is defined as a linear axis > parallel to Z. You could position W to get the right "range", and still > use the quill for Z. I think you could probably create a kinematics that changed Z as W moved. I am not sure how it would work out, but I am imagining that if, for example the tool was 1" from the work and W was at 6" and you programmed G0 Z3 W5 the effect would be a 1" downward move in the knee and a 1" upward move of Z. (effectively the kins would make Z a "slave" of W) I am not sure how much it would help. -- atp ------------------------------------------------------------------------------ This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd _______________________________________________ Emc-users mailing list Emc-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/emc-users