Alex Joni wrote:
>> There was one change needed in genserkins, which took less than an hour to
>> figure out.  Converting the numbers from work envelope drawings to D-H
>> parameters took a while as well.
>>      
> Do you happen to remember what that was?
> I don't think I saw an associated commit..
>    
Sorry.

It was a specific hack to add/subtract the shoulder position to/from the 
elbow position, to make the lower arm rotate as the upper arm moved.

I am working on a more generic patch, which will allow you to "unrotate" 
a joint by doing the same thing we did.  You'd set a genserkins 
parameter to 0, -1, or +1 to add/subtract the previous joint rotation 
to/from the current joint.  I'm just looking for the spot in 
kinematicsInverse to add it :)

- Steve

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