2011/1/5 Jack Coats <j...@coats.org>:
> You might look at the kinematics for a SCADA arm for some hints, it is
> a very rudimentary version of what you are doing.
>

Nope, scarakins uses very simple calculations with sin and cos
functions. It seems to me that from mathematics point of view
scarakins and genserkins are very far away from each other.
Genserkins uses _much_ more advanced mathematics that I do not yet
understand with jacobian functions, velocity and a lot of other
matrices.

The torch of MIG welder will be attached at the end of the arm with
some offset between the tip of the torch and the point, where it is
attached to the arm.
So my problem is understanding, how to change joint_0 from angular to
linear and thus change the way, how the compensating moves for X axis
(along which the linear joint will move) are calculated.

I would _really_ appreciate, if anyone of developers or users with
more experience in kinematics could share their advice!

Viesturs

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