Andrea Russo <[EMAIL PROTECTED]> writes:
> Jorgen Schaefer <[EMAIL PROTECTED]> writes:
>
>> Also, since the player is started asynchronously, what kind of
>> errors does your patch catch?
>
> In my case I only encountered file-error caused by a missing player
> executable or when the mpd daemon isn't running.
Wouldn't it be saner to test for those conditions before creating
the player list?
mwolson, would it be possible for the mpd player's `playablep'
method to check for the port to be open? Or is that too much
overhead?
Regards,
-- Jorgen
--
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