So, i have finished this port based on the original inolen port, but using 
a more up-to-date emscripten SDK and renderergl2: 
https://github.com/klaussilveira/ioquake3.js

The basics work: input, asset preloading and renders well across browsers. 
I'm planning to drop LEGACY_GL_EMULATION by writing a new renderer, based 
on renderergl2, but 100% OpenGL ES compatible. However, i'm dying to 
implement WebRTC on this, it feels like an incomplete port without 
multiplater. It's Quake 3, after all. I would love some help from other 
developers with WebRTC experience willing to contribute to the project. :)

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