Really cool, and works nicely and fast on my Macbook Pro! One thing I'd ask is that the game would not immediately transition to fullscreen mode when user presses a key on the keyboard. That feels a bit confusing, and sometimes one would just like to quickly try it out in windowed mode. Doing a pointer lock on mouse click/focus activation to capture mouse for relative mouse mode movement sounds like it should be enough.
Great job there! Jukka 2015-06-12 22:46 GMT+03:00 Klaus <[email protected]>: > So, i have finished this port based on the original inolen port, but using > a more up-to-date emscripten SDK and renderergl2: > https://github.com/klaussilveira/ioquake3.js > > The basics work: input, asset preloading and renders well across browsers. > I'm planning to drop LEGACY_GL_EMULATION by writing a new renderer, based > on renderergl2, but 100% OpenGL ES compatible. However, i'm dying to > implement WebRTC on this, it feels like an incomplete port without > multiplater. It's Quake 3, after all. I would love some help from other > developers with WebRTC experience willing to contribute to the project. :) > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
