Really cool, and works nicely and fast on my Macbook Pro!

One thing I'd ask is that the game would not immediately transition to
fullscreen mode when user presses a key on the keyboard. That feels a bit
confusing, and sometimes one would just like to quickly try it out in
windowed mode. Doing a pointer lock on mouse click/focus activation to
capture mouse for relative mouse mode movement sounds like it should be
enough.

Great job there!

   Jukka


2015-06-12 22:46 GMT+03:00 Klaus <[email protected]>:

> So, i have finished this port based on the original inolen port, but using
> a more up-to-date emscripten SDK and renderergl2:
> https://github.com/klaussilveira/ioquake3.js
>
> The basics work: input, asset preloading and renders well across browsers.
> I'm planning to drop LEGACY_GL_EMULATION by writing a new renderer, based
> on renderergl2, but 100% OpenGL ES compatible. However, i'm dying to
> implement WebRTC on this, it feels like an incomplete port without
> multiplater. It's Quake 3, after all. I would love some help from other
> developers with WebRTC experience willing to contribute to the project. :)
>
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