Note that WebRTC support in emscripten is not as good as it should be. After getting it to work on BananaBread, over time the test became too unreliable to keep running, so the feature is not currently known to work. Also, we need to refactor that code, to move it from ifdefs in library.js into a new file to parallel library_sockfs.js (which provides websockets). It would be great if someone were interested to do that.
- Alon On Fri, Jun 12, 2015 at 12:46 PM, Klaus <[email protected]> wrote: > So, i have finished this port based on the original inolen port, but using > a more up-to-date emscripten SDK and renderergl2: > https://github.com/klaussilveira/ioquake3.js > > The basics work: input, asset preloading and renders well across browsers. > I'm planning to drop LEGACY_GL_EMULATION by writing a new renderer, based > on renderergl2, but 100% OpenGL ES compatible. However, i'm dying to > implement WebRTC on this, it feels like an incomplete port without > multiplater. It's Quake 3, after all. I would love some help from other > developers with WebRTC experience willing to contribute to the project. :) > > -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
