Hi,

First, congratulations for your release!

When I try to use 'emsdk' it errors out with this:

D:\emsdk-1.35.0-portable-64bit>emsdk
Traceback (most recent call last):
  File "D:\emsdk-1.35.0-portable-64bit\\emsdk", line 96, in <module>
    mingw_exists = len(which('mingw32-make').strip()) > 0 and 
len(which('g++').strip()) > 0
AttributeError: 'NoneType' object has no attribute 'strip'

I also tried 'emsdk update' and it outputs the same error. I'm running on 
Python 2.7.8.

On Friday, November 13, 2015 at 12:51:52 PM UTC-5, jj wrote:
>
> Hi all,
>
> the stable emsdk 1.35.0 release is now packaged up and available for 
> download. In the Emscripten SDK side, there are a lot of fixes and new 
> additions:
>   - The Ubuntu issue with 'nodejs' vs 'node' packages is now detected.
>   - Fixed issues with the paths generated by --embedded not being as 
> portable as one might have liked.
>   - Fixed an issue with emsdk update attempting to access git, when it is 
> not necessary.
>   - Fixed a regression where after recent emsdk manifest additions, 'emsdk 
> install latest' would attempt to build from source on Windows, instead of 
> using the latest precompiled package. This broke the web installer for a 
> lot of users, but should work correctly now.
>   - Updated to use node.js 4.1.1. Also linux now uses a precompiled 
> version of node.js, which was possible given that node.js website bundles a 
> portable linux executable for download.
>   - Updated to add support for building with Visual Studio 2015, which is 
> used if it is the only compiler present. VS2013 is still the default, if 
> both VS2013 and VS2015 are available. Use --vs2013 or --vs2015 flags to 
> 'emsdk install' and 'emsdk activate' steps to override.
>   - Fixed an issue where errors in git operations might get lost in the 
> log output, now instead abort immediately on first error.
>   - Experimentally, one can attempt a MinGW build of LLVM by passing 
> '--mingw' to the install step, this is however very little tested and still 
> unsupported.
>   - Upgrade to Emscripten 1.35.0.
>
> In Emscripten side, the release 1.35.0 is a very important one, since it 
> adds support several big features, as well as other notable changes:
>   - Support for building SSE1 and SSE2 code via SIMD.js, pass in compile 
> flag -msse or -msse2 to target these.
>   - Support for building GLES3 codebases (targeting WebGL 2). Pass in -s 
> USE_WEBGL2=1 linker flag to include the code to target WebGL2, and 
> additionally pass in -s FULL_ES3=1 linker flag to enable GLES 3 buffer 
> mapping emulation (for compatibility, not recommended for performance). 
> Even though browsers do not yet ship with WebGL 2 support, we do already 
> know what the spec will look like, and hence it was possible to include 
> this support. As browser support matures on WebGL 2, bug reports on this 
> front are welcome.
>   - Multithreading support has been improved from the previous 1.34.1 by 
> the addition of a new build flag -s USE_PTHREADS=2. This allows a single 
> build to develop logic to test at runtime whether threading support is 
> available or not, and conditionally use a multithreaded path where 
> available and fall back to singlethreaded execution if not.
>   - In the previous 1.34.1 precompiled release, there was a compiler stack 
> overflow issue that several people hit at link time on large codebases. 
> This should no longer occur.
>   - Emscripten now uses considerably more of the musl C runtime library, 
> by implementing Unix syscalls as the interface with the browser world.
>   - Emscripten-ports now comes with FreeType, Bullet, Ogg and Vorbis.
>   - The overall performance of the compiler optimization and linking 
> stages should be faster after changes to how Emscripten drives its LLVM opt 
> calls.
>
> The full changelog can be found at 
> https://github.com/kripken/emscripten/blob/incoming/ChangeLog.markdown
>
> Download links are at
>   - Windows web installer: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-web-64bit.exe
>   - Windows full installer: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-full-64bit.exe
>   - Windows portable zip: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-portable-64bit.zip
>   - Linux and OS X portable zip: 
> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
>
> Existing installations can be upgraded with the usual mantra:
>
>    ./emsdk update (to fetch the new package information)
>    ./emsdk install latest (to download the new sdk)
>    ./emsdk activate latest (to set the new sdk as the currently active one)
>    source ./emsdk_env.sh (OS X and Linux users, to add env vars and PATH 
> in current shell)
>
> The Emscripten 1.35.0 release is the last one to target the PNaCl fork of 
> LLVM 3.7, and the next version will be based directly on the upstream LLVM 
> 3.8. Thanks to everyone who have contributed code, and as always, bug 
> reports (and fixes!) to all the regressions we made in this release are 
> welcome.
>
> Happy Emscriptening from the Emscripten team!
>
>

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