Oops! Thanks for reporting, the installers were only tested on a system
that does have MinGW installed :<. Applied a hotfix, run "emsdk update" or
redownload the installers to get the fix.

2015-11-14 0:34 GMT+02:00 John Harvey <[email protected]>:

>
> I just commented out line 96 and added
> mingw_exists = 1!=0
> below ran
> emsdk update
> then had to do it again since that overwrote it and then did
> emsdk install latest
> emsdk activate latest
>
> without any problems except I had to move the install up a directory since
> my first attempt reported an unzip path too ling during the install latest.
>
> John
>
> On Friday, 13 November 2015 18:49:44 UTC, Robert Goulet wrote:
>
>> Hi,
>>
>> First, congratulations for your release!
>>
>> When I try to use 'emsdk' it errors out with this:
>>
>> D:\emsdk-1.35.0-portable-64bit>emsdk
>> Traceback (most recent call last):
>>   File "D:\emsdk-1.35.0-portable-64bit\\emsdk", line 96, in <module>
>>     mingw_exists = len(which('mingw32-make').strip()) > 0 and
>> len(which('g++').strip()) > 0
>> AttributeError: 'NoneType' object has no attribute 'strip'
>>
>> I also tried 'emsdk update' and it outputs the same error. I'm running on
>> Python 2.7.8.
>>
>> On Friday, November 13, 2015 at 12:51:52 PM UTC-5, jj wrote:
>>>
>>> Hi all,
>>>
>>> the stable emsdk 1.35.0 release is now packaged up and available for
>>> download. In the Emscripten SDK side, there are a lot of fixes and new
>>> additions:
>>>   - The Ubuntu issue with 'nodejs' vs 'node' packages is now detected.
>>>   - Fixed issues with the paths generated by --embedded not being as
>>> portable as one might have liked.
>>>   - Fixed an issue with emsdk update attempting to access git, when it
>>> is not necessary.
>>>   - Fixed a regression where after recent emsdk manifest additions,
>>> 'emsdk install latest' would attempt to build from source on Windows,
>>> instead of using the latest precompiled package. This broke the web
>>> installer for a lot of users, but should work correctly now.
>>>   - Updated to use node.js 4.1.1. Also linux now uses a precompiled
>>> version of node.js, which was possible given that node.js website bundles a
>>> portable linux executable for download.
>>>   - Updated to add support for building with Visual Studio 2015, which
>>> is used if it is the only compiler present. VS2013 is still the default, if
>>> both VS2013 and VS2015 are available. Use --vs2013 or --vs2015 flags to
>>> 'emsdk install' and 'emsdk activate' steps to override.
>>>   - Fixed an issue where errors in git operations might get lost in the
>>> log output, now instead abort immediately on first error.
>>>   - Experimentally, one can attempt a MinGW build of LLVM by passing
>>> '--mingw' to the install step, this is however very little tested and still
>>> unsupported.
>>>   - Upgrade to Emscripten 1.35.0.
>>>
>>> In Emscripten side, the release 1.35.0 is a very important one, since it
>>> adds support several big features, as well as other notable changes:
>>>   - Support for building SSE1 and SSE2 code via SIMD.js, pass in compile
>>> flag -msse or -msse2 to target these.
>>>   - Support for building GLES3 codebases (targeting WebGL 2). Pass in -s
>>> USE_WEBGL2=1 linker flag to include the code to target WebGL2, and
>>> additionally pass in -s FULL_ES3=1 linker flag to enable GLES 3 buffer
>>> mapping emulation (for compatibility, not recommended for performance).
>>> Even though browsers do not yet ship with WebGL 2 support, we do already
>>> know what the spec will look like, and hence it was possible to include
>>> this support. As browser support matures on WebGL 2, bug reports on this
>>> front are welcome.
>>>   - Multithreading support has been improved from the previous 1.34.1 by
>>> the addition of a new build flag -s USE_PTHREADS=2. This allows a single
>>> build to develop logic to test at runtime whether threading support is
>>> available or not, and conditionally use a multithreaded path where
>>> available and fall back to singlethreaded execution if not.
>>>   - In the previous 1.34.1 precompiled release, there was a compiler
>>> stack overflow issue that several people hit at link time on large
>>> codebases. This should no longer occur.
>>>   - Emscripten now uses considerably more of the musl C runtime library,
>>> by implementing Unix syscalls as the interface with the browser world.
>>>   - Emscripten-ports now comes with FreeType, Bullet, Ogg and Vorbis.
>>>   - The overall performance of the compiler optimization and linking
>>> stages should be faster after changes to how Emscripten drives its LLVM opt
>>> calls.
>>>
>>> The full changelog can be found at
>>> https://github.com/kripken/emscripten/blob/incoming/ChangeLog.markdown
>>>
>>> Download links are at
>>>   - Windows web installer:
>>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-web-64bit.exe
>>>   - Windows full installer:
>>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-full-64bit.exe
>>>   - Windows portable zip:
>>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-portable-64bit.zip
>>>   - Linux and OS X portable zip:
>>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
>>>
>>> Existing installations can be upgraded with the usual mantra:
>>>
>>>    ./emsdk update (to fetch the new package information)
>>>    ./emsdk install latest (to download the new sdk)
>>>    ./emsdk activate latest (to set the new sdk as the currently active
>>> one)
>>>    source ./emsdk_env.sh (OS X and Linux users, to add env vars and PATH
>>> in current shell)
>>>
>>> The Emscripten 1.35.0 release is the last one to target the PNaCl fork
>>> of LLVM 3.7, and the next version will be based directly on the upstream
>>> LLVM 3.8. Thanks to everyone who have contributed code, and as always, bug
>>> reports (and fixes!) to all the regressions we made in this release are
>>> welcome.
>>>
>>> Happy Emscriptening from the Emscripten team!
>>>
>>> --
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