I just commented out line 96 and added
mingw_exists = 1!=0
below ran
emsdk update
then had to do it again since that overwrote it and then did
emsdk install latest
emsdk activate latest
without any problems except I had to move the install up a directory since
my first attempt reported an unzip path too ling during the install latest.
John
On Friday, 13 November 2015 18:49:44 UTC, Robert Goulet wrote:
> Hi,
>
> First, congratulations for your release!
>
> When I try to use 'emsdk' it errors out with this:
>
> D:\emsdk-1.35.0-portable-64bit>emsdk
> Traceback (most recent call last):
> File "D:\emsdk-1.35.0-portable-64bit\\emsdk", line 96, in <module>
> mingw_exists = len(which('mingw32-make').strip()) > 0 and
> len(which('g++').strip()) > 0
> AttributeError: 'NoneType' object has no attribute 'strip'
>
> I also tried 'emsdk update' and it outputs the same error. I'm running on
> Python 2.7.8.
>
> On Friday, November 13, 2015 at 12:51:52 PM UTC-5, jj wrote:
>>
>> Hi all,
>>
>> the stable emsdk 1.35.0 release is now packaged up and available for
>> download. In the Emscripten SDK side, there are a lot of fixes and new
>> additions:
>> - The Ubuntu issue with 'nodejs' vs 'node' packages is now detected.
>> - Fixed issues with the paths generated by --embedded not being as
>> portable as one might have liked.
>> - Fixed an issue with emsdk update attempting to access git, when it is
>> not necessary.
>> - Fixed a regression where after recent emsdk manifest additions,
>> 'emsdk install latest' would attempt to build from source on Windows,
>> instead of using the latest precompiled package. This broke the web
>> installer for a lot of users, but should work correctly now.
>> - Updated to use node.js 4.1.1. Also linux now uses a precompiled
>> version of node.js, which was possible given that node.js website bundles a
>> portable linux executable for download.
>> - Updated to add support for building with Visual Studio 2015, which is
>> used if it is the only compiler present. VS2013 is still the default, if
>> both VS2013 and VS2015 are available. Use --vs2013 or --vs2015 flags to
>> 'emsdk install' and 'emsdk activate' steps to override.
>> - Fixed an issue where errors in git operations might get lost in the
>> log output, now instead abort immediately on first error.
>> - Experimentally, one can attempt a MinGW build of LLVM by passing
>> '--mingw' to the install step, this is however very little tested and still
>> unsupported.
>> - Upgrade to Emscripten 1.35.0.
>>
>> In Emscripten side, the release 1.35.0 is a very important one, since it
>> adds support several big features, as well as other notable changes:
>> - Support for building SSE1 and SSE2 code via SIMD.js, pass in compile
>> flag -msse or -msse2 to target these.
>> - Support for building GLES3 codebases (targeting WebGL 2). Pass in -s
>> USE_WEBGL2=1 linker flag to include the code to target WebGL2, and
>> additionally pass in -s FULL_ES3=1 linker flag to enable GLES 3 buffer
>> mapping emulation (for compatibility, not recommended for performance).
>> Even though browsers do not yet ship with WebGL 2 support, we do already
>> know what the spec will look like, and hence it was possible to include
>> this support. As browser support matures on WebGL 2, bug reports on this
>> front are welcome.
>> - Multithreading support has been improved from the previous 1.34.1 by
>> the addition of a new build flag -s USE_PTHREADS=2. This allows a single
>> build to develop logic to test at runtime whether threading support is
>> available or not, and conditionally use a multithreaded path where
>> available and fall back to singlethreaded execution if not.
>> - In the previous 1.34.1 precompiled release, there was a compiler
>> stack overflow issue that several people hit at link time on large
>> codebases. This should no longer occur.
>> - Emscripten now uses considerably more of the musl C runtime library,
>> by implementing Unix syscalls as the interface with the browser world.
>> - Emscripten-ports now comes with FreeType, Bullet, Ogg and Vorbis.
>> - The overall performance of the compiler optimization and linking
>> stages should be faster after changes to how Emscripten drives its LLVM opt
>> calls.
>>
>> The full changelog can be found at
>> https://github.com/kripken/emscripten/blob/incoming/ChangeLog.markdown
>>
>> Download links are at
>> - Windows web installer:
>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-web-64bit.exe
>> - Windows full installer:
>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-full-64bit.exe
>> - Windows portable zip:
>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-1.35.0-portable-64bit.zip
>> - Linux and OS X portable zip:
>> https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
>>
>> Existing installations can be upgraded with the usual mantra:
>>
>> ./emsdk update (to fetch the new package information)
>> ./emsdk install latest (to download the new sdk)
>> ./emsdk activate latest (to set the new sdk as the currently active
>> one)
>> source ./emsdk_env.sh (OS X and Linux users, to add env vars and PATH
>> in current shell)
>>
>> The Emscripten 1.35.0 release is the last one to target the PNaCl fork of
>> LLVM 3.7, and the next version will be based directly on the upstream LLVM
>> 3.8. Thanks to everyone who have contributed code, and as always, bug
>> reports (and fixes!) to all the regressions we made in this release are
>> welcome.
>>
>> Happy Emscriptening from the Emscripten team!
>>
>>
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