Hi Lee and others,

I had a small feature request to make, though it may not be so small to 
implement; I do not know. Wouldn't it be great if one had the ability to set a 
bandwidth limit per channel, relative to the over-all bandwidth limit of the 
host? It could be done in percent, or some other units; I leave this up to 
others to decide. The usefulness of this would be when you wanted to balance 
your data. Let's say you wanted to have real-time voice chat during game play, 
and you had your game events on channel 0 and voice data being sent 
continuously on channel 1. Wouldn't it be nice to be able to set it up so that 
the game event channel always has priority when bandwidth is low?

Kind regards,

Philip Bennefall
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