I think a bit per second limit would be very easy to implement outside the library and would not force everyone to include code they may not need.
On Fri, Jul 2, 2010 at 12:27 AM, Philip Bennefall <[email protected] > wrote: > Hi Lee and others, > > I had a small feature request to make, though it may not be so small to > implement; I do not know. Wouldn't it be great if one had the ability to set > a bandwidth limit per channel, relative to the over-all bandwidth limit of > the host? It could be done in percent, or some other units; I leave this up > to others to decide. The usefulness of this would be when you wanted to > balance your data. Let's say you wanted to have real-time voice chat during > game play, and you had your game events on channel 0 and voice data being > sent continuously on channel 1. Wouldn't it be nice to be able to set it up > so that the game event channel always has priority when bandwidth is low? > >
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