I just wanted to put in my two cents.

As anyone who has been watching my headaches on this mailing list I have been playing with ENet a lot as of late. As much as a new guy can, I have put it through its paces. I have also put a few other networking libs that the game development community considers good through their paces. For reliable UDP, ENet is heads above the rest. I have tested it over FiOS and cellular links and tried my best to break it. ENet has stood up to insane amounts of large and small packets. It eats little resources (my previous thread about CPU usage happened to the rest of the libs as well) and is easy to use (once you figure out a few things not included in the terse tutorial).

My hat off to ENet!

One feature request: A better manual/howto. Perhaps in the future I will write one myself and share. Perhaps.

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Nicholas J Ingrassellino
LifebloodNetworks.com <http://www.lifebloodnetworks.com/> || [email protected] <mailto:[email protected]>

"The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying."
- John Carmack on software patents

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