ENet, HawkNL, ZoidCom, RakNet, and DyConnect. Granted not all of them
compare with ENet one-to-one.
------------------------------------------------------------------------
Nicholas J Ingrassellino
LifebloodNetworks.com <http://www.lifebloodnetworks.com/> ||
[email protected] <mailto:[email protected]>
"The idea that I can be presented with a problem, set out to logically
solve it with the tools at hand, and wind up with a program that could
not be legally used because someone else followed the same logical steps
some years ago and filed for a patent on it is horrifying."
- John Carmack on software patents
On 10/19/2010 10:12 AM, Daniel Aquino wrote:
Which libraries did you try ?
On Tue, Oct 19, 2010 at 9:22 AM, Nicholas J Ingrassellino
<[email protected] <mailto:[email protected]>> wrote:
I just wanted to put in my two cents.
As anyone who has been watching my headaches on this mailing list
I have been playing with ENet a lot as of late. As much as a new
guy can, I have put it through its paces. I have also put a few
other networking libs that the game development community
considers good through their paces. For reliable UDP, ENet is
heads above the rest. I have tested it over FiOS and cellular
links and tried my best to break it. ENet has stood up to insane
amounts of large and small packets. It eats little resources (my
previous thread about CPU usage happened to the rest of the libs
as well) and is easy to use (once you figure out a few things not
included in the terse tutorial).
My hat off to ENet!
One feature request: A better manual/howto. Perhaps in the future
I will write one myself and share. Perhaps.
------------------------------------------------------------------------
Nicholas J Ingrassellino
LifebloodNetworks.com <http://www.lifebloodnetworks.com/> ||
[email protected] <mailto:[email protected]>
"The idea that I can be presented with a problem, set out to
logically solve it with the tools at hand, and wind up with a
program that could not be legally used because someone else
followed the same logical steps some years ago and filed for a
patent on it is horrifying."
- John Carmack on software patents
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