Which libraries did you try ?

On Tue, Oct 19, 2010 at 9:22 AM, Nicholas J Ingrassellino <
[email protected]> wrote:

>  I just wanted to put in my two cents.
>
> As anyone who has been watching my headaches on this mailing list I have
> been playing with ENet a lot as of late. As much as a new guy can, I have
> put it through its paces. I have also put a few other networking libs that
> the game development community considers good through their paces. For
> reliable UDP, ENet is heads above the rest. I have tested it over FiOS and
> cellular links and tried my best to break it. ENet has stood up to insane
> amounts of large and small packets. It eats little resources (my previous
> thread about CPU usage happened to the rest of the libs as well) and is easy
> to use (once you figure out a few things not included in the terse
> tutorial).
>
> My hat off to ENet!
>
> One feature request: A better manual/howto. Perhaps in the future I will
> write one myself and share. Perhaps.
>
> ------------------------------
>
> Nicholas J Ingrassellino
> LifebloodNetworks.com <http://www.lifebloodnetworks.com/> ||
> [email protected]
>
> "The idea that I can be presented with a problem, set out to logically
> solve it with the tools at hand, and wind up with a program that could not
> be legally used because someone else followed the same logical steps some
> years ago and filed for a patent on it is horrifying."
> - John Carmack on software patents
>
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>
>
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