Which libraries did you try ? On Tue, Oct 19, 2010 at 9:22 AM, Nicholas J Ingrassellino < [email protected]> wrote:
> I just wanted to put in my two cents. > > As anyone who has been watching my headaches on this mailing list I have > been playing with ENet a lot as of late. As much as a new guy can, I have > put it through its paces. I have also put a few other networking libs that > the game development community considers good through their paces. For > reliable UDP, ENet is heads above the rest. I have tested it over FiOS and > cellular links and tried my best to break it. ENet has stood up to insane > amounts of large and small packets. It eats little resources (my previous > thread about CPU usage happened to the rest of the libs as well) and is easy > to use (once you figure out a few things not included in the terse > tutorial). > > My hat off to ENet! > > One feature request: A better manual/howto. Perhaps in the future I will > write one myself and share. Perhaps. > > ------------------------------ > > Nicholas J Ingrassellino > LifebloodNetworks.com <http://www.lifebloodnetworks.com/> || > [email protected] > > "The idea that I can be presented with a problem, set out to logically > solve it with the tools at hand, and wind up with a program that could not > be legally used because someone else followed the same logical steps some > years ago and filed for a patent on it is horrifying." > - John Carmack on software patents > > _______________________________________________ > ENet-discuss mailing list > [email protected] > http://lists.cubik.org/mailman/listinfo/enet-discuss > >
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