Hello,

because without this, it'd require at least 2 back & forth instead of just 1 to get the needed info, + maybe some local extra processing for the peer creation/destruction, so it'd be less efficient & slower, which can be problematic in case there's a lot of online servers. Plus, in case the server is full, I don't know how react the server to a peer connection request. If it just times out, it's too slow to get the result, and I can't grab the status info.

At 22:00 24/05/2012, you wrote:
Why do you want to do that? You're already talking about a request/response
flow, which only makes sense if you first establish a connection with the
server and then wait for a response.

If you don't want to keep the ENetPeer around on the server, then close it
gracefully with enet_peer_disconnect() after you've sent the response.


_______________________________________________
ENet-discuss mailing list
[email protected]
http://lists.cubik.org/mailman/listinfo/enet-discuss

Reply via email to