At 19:55 25/05/2012, you wrote:
In that case it sounds like the optimization chances are more at your end, trying to aggregrate information. If overhead is larger than the data, you're probably sending too little data. ;-)

Damn, I sweat my brain off to get the smallest data needed to go over the network, and got blamed for it..! ;-)

More seriously, I have to send 60 packets / second, coz sending only 30 packets/s would mean to add 16.67ms of latency and that'd be bad for my game : it's a tennis game, it's very latency dependant ; for example, the ball can travel almost 1 meter during 16.67ms on the start of the service. I did a lot of things to fight back the latency at the game level and network level, but the 1st thing is to have the smallest packet possible sent 60 times / second, thus my concerns about all optimizations.
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