At 01:00 25/05/2012, you wrote:
Cost of performance? Because of a few bytes per payload? That's not
a performance cost, it won't be visible to anyone except yourself.
That's premature optimization.
I can save up to 23% on my total packet size ( = my data + ENet + UDP
+ IP). That means if I do nothing, the needed bandwidth for my game
would be 30% higher. I don't think it'd go unnoticed...
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