At 11:13 26/05/2012, you wrote:
Which is why 60Hz is basically an insane network rate. You're still
drowning in headers no matter how small you make things. Really, you
don't need 60Hz. For objects with predictable trajectories you don't
really need more than 20-30Hz. The changes in trajectory don't need
to be sent at any particularly rate, and thus are sent out
immediately, there doesn't have to be a delay involved.
it'll have the delay to reach the opponent PC.
If it's 100ms (ie: about 200ms ping), then the game will be a
unplayable nightmare.
If you don't send 60 packets / s, then you don't have enough thing to
predict correctly where the ball will go after the hit, so prediction
will be more wrong more often and longer.
100ms on a good tennis strike = about 4 meters traveller by the ball
just after the strike (tennis court length = 22 meters)
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