At 11:13 26/05/2012, you wrote:
Which is why 60Hz is basically an insane network rate. You're still drowning in headers no matter how small you make things. Really, you don't need 60Hz. For objects with predictable trajectories you don't really need more than 20-30Hz. The changes in trajectory don't need to be sent at any particularly rate, and thus are sent out immediately, there doesn't have to be a delay involved.

it'll have the delay to reach the opponent PC.
If it's 100ms (ie: about 200ms ping), then the game will be a unplayable nightmare. If you don't send 60 packets / s, then you don't have enough thing to predict correctly where the ball will go after the hit, so prediction will be more wrong more often and longer. 100ms on a good tennis strike = about 4 meters traveller by the ball just after the strike (tennis court length = 22 meters)


_______________________________________________
ENet-discuss mailing list
[email protected]
http://lists.cubik.org/mailman/listinfo/enet-discuss

Reply via email to