----- Original Message -----
From: "Ronald Lamprecht" <[EMAIL PROTECTED]>
To: <[email protected]>; "Pipeline" <[EMAIL PROTECTED]>
Sent: Thursday, February 21, 2008 5:48 PM
Subject: Re: [Enigma-devel] Maemo Port for Nokia Internet Tablets -
Performance
Another level that I would like to hear comments from Maemo users
concerning the performance:
Enigma VI#89 Magic Triangle
How fast is this laser level - is it critical? I found some points that I
could improve concerning laser calculations.
This level is around 0-1 fps with --showfps on and rather unplayable. After
playing on desktop i see why you mention it. Yes i suppose that is alot of
laser collision detections/hits which might benefit from any improvements
you might have in mind.
Just to give you an idea of typical framerates had on maemo n800/810
devices, Tutorial #1 idles around 45fps (as do most nonanimated levels).
Enigma I #92 Security Guards now surprisingly hovers around 45-50 as does E
III #44 Rush Hour Traffic.
Alot of physics intensive levels also remain playable in 6-40fps range
depending on collisions, triggers, bands, etc. Let me know if there are any
other levels you want me to check (or recheck :) since the remainder of
examples i have found so far are 'combinations' of factors and/or are still
fairly playable.
I'm sure you probably get all types of feature requests but I have to wonder
what level of difficulty would be involved in creating feature to record
gameplay for review/replay. Could all the real time inputs be captured and
replicated, and if so do the actors use any randomizations that would be
difficult to replicate? Might be interesting just for the meta-simulation
aspect, and useful for future multiplayer.
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