I don't know if the maemo devices have floating point units...  If
they don't, as the GP2X doesn't, I would suggest compiling with all
doubles re-typed as floats.  When I did that for the GP2X I saw a 2-3x
speed increase, due to less heavy software-floating-point code, on
physics-heavy levels, especially meditation levels.

On Thu, Feb 21, 2008 at 10:03 PM, Pipeline <[EMAIL PROTECTED]> wrote:
>  Alot of physics intensive levels also remain playable in 6-40fps range
>  depending on collisions, triggers, bands, etc.  Let me know if there are any
>  other levels you want me to check (or recheck :) since the remainder of
>  examples i have found so far are 'combinations' of factors and/or are still
>  fairly playable.

(sorry for the double email Pipeline)


_______________________________________________
Enigma-devel mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/enigma-devel

Reply via email to