I don't know if the maemo devices have floating point units... If they don't, as the GP2X doesn't, I would suggest compiling with all doubles re-typed as floats. When I did that for the GP2X I saw a 2-3x speed increase, due to less heavy software-floating-point code, on physics-heavy levels, especially meditation levels.
On Thu, Feb 21, 2008 at 10:03 PM, Pipeline <[EMAIL PROTECTED]> wrote: > Alot of physics intensive levels also remain playable in 6-40fps range > depending on collisions, triggers, bands, etc. Let me know if there are any > other levels you want me to check (or recheck :) since the remainder of > examples i have found so far are 'combinations' of factors and/or are still > fairly playable. (sorry for the double email Pipeline) _______________________________________________ Enigma-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/enigma-devel
