pppppppps. CVS update evas. your 2 gl windows will work. again i warn of other
issues in the gl engine at this time (ie images larger than your maximum texture
size simply wont work). runing out of texture ram is not handled gracefully
either, and multihead will probably have issues.
btw. if you use ecore_* (ecore_evas, ecore etc.) your app shoudl be cleaner,
smaller, leaner and better able to be maintained.
I'll see how things go with soft as default and play with gl as an option - see if I can find out if ecore_evas with gl is as graceless as I am!
At the moment the gl bonus is an extra, it would help to run the simulations in real
time with a small time step, but it's not essential - they're simply a graphical
verification/test program for our maths and only have to please ourselves and whoever
else I inflict a demonstration on.
Thanks for the quick response! Daniel.
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