On Wed, Dec 20, 2017 at 12:36 PM, Carsten Haitzler <[email protected]>
wrote:

> On Wed, 20 Dec 2017 11:19:30 +0900 Jean-Philippe André <[email protected]>
> said:
>
> > On Wed, Dec 20, 2017 at 11:10 AM, Carsten Haitzler <[email protected]
> >
> > wrote:
> >
> > > On Tue, 19 Dec 2017 11:53:13 +0900 Jean-Philippe André <
> [email protected]>
> > > said:
> > >
> > > > Hey raster,
> > > >
> > > > I'm confused by something, see ecore_test_ecore_main_loop_
> timer_inner,
> > > > and ecore_test_ecore_main_loop_event_recursive.
> > > > This test runs the main loop inside the main loop, which the
> > > documentation
> > > > says you shouldn't do. The test case passes because it's badly
> written
> > >
> > > indeed you shouldn't. we did at one point make the "ecore main loop
> > > iterate"
> > > func work... due to demand/requests for it... but it still is a bad
> idea
> > > to do
> > > this. it's quite possible my changes broke this... but the tests
> passed so
> > > i
> > > didn't look further. :)
> > >
> >
> > Well I disabled the tests. Your changes (or maybe another change prior to
> > that?) effectively prevent inner loops from existing. There's even a very
> > clear ERR message in that case :)
>
> hmm the tests didn't fail though... did they?
>

No because they were badly written :)
But you would see an ERR in the logs.


>
> > >
> > > > (marks the success variable before really running the test). It's not
> > > > testing that either of the inner timers even run.
> > > >
> > > > What's up with this? Did those inner loops use to work and then this
> > > became
> > > > forbidden?
> > >
> > > it was always forbidden... but due to requests by certain people who
> > > wanted to
> > > write recursive loops etc. we kind of made it work... but it's a pain
> to
> > > make
> > > this work and work right when someone could iterate or run a loop from
> any
> > > point in the call tree (inside a clicked callback/event from a button
> or
> > > the
> > > pixel get callback or glview paint callback etc. etc.)... imagine the
> hell
> > > that
> > > is trying to nest loops like this anywhere and everywhere? the advice
> > > stands:
> > >
> > > "don't do this". :) making it work universally is insanely hard without
> > > something failing somewhere.
> > >
> >
> >
> > > > On Mon, Dec 18, 2017 at 8:16 PM, Jean-Philippe André <
> [email protected]>
> > > > wrote:
> > > >
> > > > >
> > > > >
> > > > > On Sat, Dec 16, 2017 at 12:20 PM, Carsten Haitzler <
> > > [email protected]>
> > > > > wrote:
> > > > >
> > > > >> On Fri, 15 Dec 2017 14:29:22 -0500 Cedric Bail <[email protected]>
> said:
> > > > >>
> > > > >> > > -------- Original Message --------
> > > > >> > > Subject: [E-devel] ecore / efl loop work
> > > > >> > > Local Time: December 14, 2017 9:30 PM
> > > > >> > > UTC Time: December 15, 2017 5:30 AM
> > > > >> > > From: [email protected]
> > > > >> > > To: e <[email protected]>
> > > > >> >
> > > > >> > <snip>
> > > > >> >
> > > > >> > > there are internals that need some cleaning up like internal
> use
> > > of
> > > > >> > > ecore_timer, ecore_idler. need to decide what to do with
> > > ecore_app and
> > > > >> > > argv/argc stuff. the ecore signal code needs some cleaning up
> > > > >> internally
> > > > >> > > too. ecore_thread and ecore_pipe need re-implementation for
> > > > >> > > inter-thread/loop messaging/calling etc.
> > > > >> >
> > > > >> > ecore_app and argv/argc are already passed to the
> > > > >> EFL_LOOP_EVENT_ARGUMENTS as
> > > > >> > parameter to the main loop. There is no real need I think to
> have
> > > that
> > > > >> more
> > > > >> > exposed.
> > > > >>
> > > > >> oh i know. i'm more thinking about spawning new threads+loops ...
> and
> > > > >> should
> > > > >> they be spawned by passing argv/c to them like processes get. it'd
> > > make
> > > > >> all
> > > > >> threads/loops consistent in this way. yes. being able to attach a
> > > void *
> > > > >> might
> > > > >> also be useful as this is what pthread will do anyway.
> > > > >>
> > > > >> > As for Ecore_Thread, the only binding that could make use of it
> is
> > > C++
> > > > >> and it
> > > > >> > requires to definitively have a way to mark a function in .eo
> for
> > > other
> > > > >> > binding to ignore. At this point, there is no rush into
> > > implementing it.
> > > > >>
> > > > >> well ecore_thread also does a thread pool, work queue etc. and
> it's
> > > > >> asymmetric.
> > > > >> you can create work thread items and then send back results, but
> once
> > > > >> created
> > > > >> you cant "send more work to the thread". you create more threads.
> > > > >>
> > > > >> i was thinking more along the lines of:
> > > > >>
> > > > >> we create a thread+loop via eo (you get back a LOCAL object handle
> > > > >> representing
> > > > >> the remote thread that you use to communicate with it), and now
> you
> > > can
> > > > >> send
> > > > >> stuff to it, and get back events from it (sending likely just
> returns
> > > you
> > > > >> a
> > > > >> future if you are expecting a reply so you can turn it into a
> > > > >> "conversation"
> > > > >> via promises/futures). this is what i mean by "ecore thread" needs
> > > doing.
> > > > >> we
> > > > >> need a way of creating threads and talking to them nicely.
> > > > >>
> > > > >> > > i also don't delete the loop object on ecore shutdown. it's
> ...
> > > > >> problematic.
> > > > >> > > tbh the whole "shutdown" stuff we have in efl is just not
> worth
> > > the
> > > > >> corner
> > > > >> > > case work. init and leave up and running for the life of the
> > > process.
> > > > >> it's
> > > > >> > > simpler and it also actually makes it faster to exit an app...
> > > > >> shutting
> > > > >> > > down actually takes a lot of work. i've seen it delay an app
> > > closing
> > > > >> a lot.
> > > > >> >
> > > > >> > This is going to likely create problem. If you have for example
> > > added
> > > > >> data to
> > > > >> > the loop object and you expect the destruction callback to be
> > > called at
> > > > >> some
> > > > >> > point, well, that will be out of luck. I can't remember why, but
> > > the two
> > > > >> > tests you disable where from a real life case that required that
> > > > >> behavior. So
> > > > >> > it would be best if I could remember, but right now, I feel
> like not
> > > > >> > destroying this object is ging to create trouble in the future
> as it
> > > > >> will be
> > > > >> > one object that doesn't have the same behavior as every other
> one.
> > > > >>
> > > > >> that doesn't change the fact that destruction is expensive and
> > > generally
> > > > >> pointless. there may b e some cases where it's nice. like
> "detecting
> > > > >> leaks by
> > > > >> looking at what is still allocated on exit" which frankly doesn't
> work
> > > > >> too well
> > > > >> anyway. but i found problems in eldbus for example when finally
> > > > >> everything was
> > > > >> really children of the loop object and destroying the loop object
> had
> > > > >> issues
> > > > >> that spider out everywhere. i was chasing one thing after the
> other
> > > in the
> > > > >> tests there and decided for now just to not delete the loop
> object so
> > > i
> > > > >> can
> > > > >> move on.
> > > > >>
> > > > >
> > > > > I disagree. If you want your app to exit quickly just call exit(0)
> and
> > > be
> > > > > done with it.
> > > > > Clean shutdown seems to me like a big plus for anything that
> pretends
> > > to
> > > > > call itself a library. It helps in various scenarios, like
> valgrind,
> > > GDB
> > > > > inside make check, etc... I know I personally rely on it quite a
> lot
> > > when
> > > > > make check fails.
> > > > >
> > > > > I pushed a series of patches fixing most of this shutdown cycle.
> But
> > > most
> > > > > of the ecore event types are stored as static variables and aren't
> > > properly
> > > > > re-initialized after re-init. This breaks behavior with legacy
> where
> > > the
> > > > > event handlers table simply didn't change after shutdown/init. Not
> > > sure if
> > > > > all the event types should be reset (after flush) or if we should
> keep
> > > a
> > > > > static table for legacy ecore event.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > >> > <snip>
> > > > >> >
> > > > >> > > this api is NOT FINAL. it's a good first stab at doing all of
> this
> > > > >> work. it
> > > > >> > > could probably improve. i need to clear up some of the
> internal
> > > bits
> > > > >> that
> > > > >> > > still use single mainloop dependent calls as per the commit
> and
> > > > >> above, and
> > > > >> > > some other things need a design and implementation... and then
> > > > >> actually
> > > > >> > > create multiple threads with loops and even decide HOW
> threads and
> > > > >> loops
> > > > >> > > are created and spawned and hooked up etc. ... but this is a
> huge
> > > step
> > > > >> > > there.
> > > > >> >
> > > > >> > I am not to sure of the various API around message. It is
> missing a
> > > lot
> > > > >> of
> > > > >> > documentation to understand it, but in efl_loop, shouldn't
> > > > >> message_process
> > > > >> > and message_exists only be internal function ? Or do you see
> any use
> > > > >> for them
> > > > >> > in an application ? Why is message_handler_get an class
> function ?
> > > > >>
> > > > >> well they generally shouldn't be called, but they are really
> methods
> > > on
> > > > >> the
> > > > >> object, so i put them there. other than totally hiding them from
> eo
> > > ... i
> > > > >> don't
> > > > >> think we have a good solution yet. nothing like "@dangerous" or
> > > > >> "@privileged"
> > > > >> or something... just @protected which is not what i want
> really... i
> > > > >> think.
> > > > >>
> > > > >
> > > > > Basically should be @beta at least. Or indeed not exposed in EO.
> > > > >
> > > > >
> > > > >> message_handler_get was a class func due to a long talk i had with
> > > jpeg
> > > > >> about
> > > > >> making something that comes out nicely in bindings with typesafety
> > > and no
> > > > >> casting. right now i forgot the detail... @jpeg - help me out -
> what
> > > was
> > > > >> the
> > > > >> detail again? ummm... I think it was that you can
> > > > >>
> > > > >
> > > > > The idea was that the event info would be a subclass of the main
> event
> > > > > info class, i.e. Efl.Loop.Message.
> > > > > There are no subclasses yet, as none of the existing events can be
> > > > > transformed to EO objects without extra wrapping for legacy.
> > > > >
> > > > > So let's say our event info class is My_Message, subclass of
> > > > > Efl.Loop.Message.
> > > > > The idea I think was that you'd also subclass
> Efl.Loop.Message.Handler
> > > and
> > > > > create a new event type there, which could then be strongly typed
> with
> > > > > My_Message as event info type. message_call would be a trivial
> > > > > implementation that figures out the eo event type (let's say with a
> > > > > @protected method message_type returning Efl.Event.Description) and
> > > fires
> > > > > it.
> > > > >
> > > > > Honestly I'm not sure I remember right, and I'm not sure it's
> necessary
> > > > > either :) This was just a lunch discussion after all :)
> > > > >
> > > > >
> > > > >
> > > > >>
> > > > >> > How is Efl.Loop.Handler suppose to be used ? How does it fit
> with
> > > Efl.Io
> > > > >> > interfaces ?
> > > > >>
> > > > >> loop handler doesn't DO io. it also isn't limited to fd's. its the
> > > old fd
> > > > >> handler AND win32 handler combined in one object. it calls event
> > > > >> callbacks when
> > > > >> the fd or win32 handle is ready for read/write etc. - then you do
> it.
> > > > >> yes. fd's
> > > > >> are low level as are win32 handles. this is probably generally
> > > useless for
> > > > >> js/lua/c# etc. etc. .. but it's necessary for c/c++ and other
> native
> > > > >> languages
> > > > >> where these types exist and need to be integrated. this backs the
> > > legacy
> > > > >> fd and
> > > > >> win32 handlers now (they sit on top of it). the efl io stuff
> didn't
> > > > >> integrate
> > > > >> into the loop. they didn't register for wakeup with select and
> > > friends.
> > > > >> the
> > > > >> handlers are the glue to do this with and they handle the lower
> level
> > > > >> objects
> > > > >> (fd's, win32 handles).
> > > > >>
> > > > >> > Cedric
> > > > >> > ------------------------------------------------------------
> > > > >> ------------------
> > > > >> > Check out the vibrant tech community on one of the world's most
> > > > >> > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > > > >> > _______________________________________________
> > > > >> > enlightenment-devel mailing list
> > > > >> > [email protected]
> > > > >> > https://lists.sourceforge.net/lists/listinfo/enlightenment-
> devel
> > > > >> >
> > > > >>
> > > > >>
> > > > >> --
> > > > >> ------------- Codito, ergo sum - "I code, therefore I am"
> > > --------------
> > > > >> Carsten Haitzler - [email protected]
> > > > >>
> > > > >>
> > > > >> ------------------------------------------------------------
> > > > >> ------------------
> > > > >> Check out the vibrant tech community on one of the world's most
> > > > >> engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > > > >> _______________________________________________
> > > > >> enlightenment-devel mailing list
> > > > >> [email protected]
> > > > >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> > > > >>
> > > > >>
> > > > >
> > > > >
> > > > > --
> > > > > Jean-Philippe André
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Jean-Philippe André
> > > > ------------------------------------------------------------
> > > ------------------
> > > > Check out the vibrant tech community on one of the world's most
> > > > engaging tech sites, Slashdot.org! http://sdm.link/slashdot
> > > > _______________________________________________
> > > > enlightenment-devel mailing list
> > > > [email protected]
> > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> > >
> > >
> > > --
> > > ------------- Codito, ergo sum - "I code, therefore I am"
> --------------
> > > Carsten Haitzler - [email protected]
> > >
> > >
> >
> >
> > --
> > Jean-Philippe André
>
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> Carsten Haitzler - [email protected]
>
>


-- 
Jean-Philippe André
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