Hi Carsten,I am using a raw edje object. Follow your advise, i use evas_object_image_add and evas_object_image_file_set can display different images in my GUI. But when the number/size of image is large, it will consume a lot of memory, is there any way to reduce the memory consumption?
Besides, it there any way to play mp3 and mp4 file ? Please advise, many thanks. At 2019-10-22 21:31:36, "Carsten Haitzler" <[email protected]> wrote: >On Tue, 22 Oct 2019 20:13:51 +0800 (CST) Jing <[email protected]> said: > >> Hi Carsten, >> Thanks for your reply. I want to dynamically display different images in my >> GUI, the images are read from SD card. How to add this feature ? Please >> help,thanks. > >many ways. you can use a basic evas image object (evas_object_image_add) then >set the file on it and query size, set min/max size hints so edje will do the >right thing in sizing the object. swallow this object into the right swallow >part name. efl, enlightenment, terminology, rage is full of code like this. you >can use an elm image which will handle async loading for you and some other >things if you want to pass off that handling to elementary. > >it all depends on your existing code and where you have started from. are you >using a raw edje object. en elm layout (which wraps edje objects)? what other >objects and code are you using? > >> At 2019-10-22 16:45:55, "Carsten Haitzler (The Rasterman)" >> <[email protected]> wrote: >> >On Tue, 22 Oct 2019 15:03:47 +0800 (CST) Jing <[email protected]> said: >> > >> >> Hi all, >> >> I define a IMAGE part in my EDC file with a default image. And call >> >> evas_object_image_file_set() to display a new image. But when other parts >> >> receive a signal or event, this IMAGE part will return to display the >> >> default png image, please advise how to fix this issue, many thanks. >> > >> >never do that. the image is owned/controlled by edje. you are not meant to >> >modify the object of an edje part in any way. also don't rely on it always >> >existing. it may be deleted and re-created. you do not own this object. the >> >edje parent does. >> > >> >if you want to have an image you can control, then SWALLOW parts are for >> >that. you provide an object to edje to "swallow into" the part. this means >> >edje will do these things to the swallowed object: >> > >> >1. move + resize this object >> >2. stack it (raise/lower etc.) >> >3. take over layer controls (just don't mess with the layer to begin with) >> >4. show/hide as needed >> >5. set clipper >> >6. apply any evas maps >> >7. control pass/repeat events flags >> > >> >when the edje parent is deleted, child swallowed objects are orphaned (they >> >are kicked out of the parent edje) and it's up to you to clean them up or >> >re-use them as needed. >> > >> >so create an image and then swallow this image object into a SWALLOW part. >> > >> > >> >-- >> >------------- Codito, ergo sum - "I code, therefore I am" -------------- >> >Carsten Haitzler - [email protected] > > >-- >------------- Codito, ergo sum - "I code, therefore I am" -------------- >Carsten Haitzler - [email protected] _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
