On Wed, Oct 23, 2019 at 12:05 PM Jing <[email protected]> wrote:
>
> Hi Carsten,I am using a raw edje object. Follow your advise, i use 
> evas_object_image_add and evas_object_image_file_set can display different 
> images in my GUI.
> But when the number/size of image is large,  it will consume a lot of memory, 
> is there any way to reduce the memory consumption?
>
> Besides, it there any way to play mp3 and mp4 file ?  Please advise, many 
> thanks.

you can use emotion library for media files. You must compile the EFL
with at least a video backend (vlc or xine or gstreamer 1)

Vincent

>
> At 2019-10-22 21:31:36, "Carsten Haitzler" <[email protected]> wrote:
> >On Tue, 22 Oct 2019 20:13:51 +0800 (CST) Jing  <[email protected]> said:
> >
> >> Hi Carsten,
> >> Thanks for your reply.  I want to dynamically display different images in 
> >> my
> >> GUI, the images are read from SD card. How to add this feature ? Please
> >> help,thanks.
> >
> >many ways. you can use a basic evas image object (evas_object_image_add) then
> >set the file on it and query size, set min/max size hints so edje will do the
> >right thing in sizing the object. swallow this object into the right swallow
> >part name. efl, enlightenment, terminology, rage is full of code like this. 
> >you
> >can use an elm image which will handle async loading for you and some other
> >things if you want to pass off that handling to elementary.
> >
> >it all depends on your existing code and where you have started from. are you
> >using a raw edje object. en elm layout (which wraps edje objects)? what other
> >objects and code are you using?
> >
> >> At 2019-10-22 16:45:55, "Carsten Haitzler (The Rasterman)"
> >> <[email protected]> wrote:
> >> >On Tue, 22 Oct 2019 15:03:47 +0800 (CST) Jing <[email protected]> said:
> >> >
> >> >> Hi all,
> >> >> I define a IMAGE part in my EDC file with a default image. And call
> >> >> evas_object_image_file_set() to display a new image.  But when other 
> >> >> parts
> >> >> receive a signal or event,  this IMAGE part will return to display the
> >> >> default png image,  please advise how to fix this issue,  many thanks.
> >> >
> >> >never do that. the image is owned/controlled by edje. you are not meant to
> >> >modify the object of an edje part in any way. also don't rely on it always
> >> >existing. it may be deleted and re-created. you do not own this object. 
> >> >the
> >> >edje parent does.
> >> >
> >> >if you want to have an image you can control, then SWALLOW parts are for
> >> >that. you provide an object to edje to "swallow into" the part. this means
> >> >edje will do these things to the swallowed object:
> >> >
> >> >1. move + resize this object
> >> >2. stack it (raise/lower etc.)
> >> >3. take over layer controls (just don't mess with the layer to begin with)
> >> >4. show/hide as needed
> >> >5. set clipper
> >> >6. apply any evas maps
> >> >7. control pass/repeat events flags
> >> >
> >> >when the edje parent is deleted, child swallowed objects are orphaned 
> >> >(they
> >> >are kicked out of the parent edje) and it's up to you to clean them up or
> >> >re-use them as needed.
> >> >
> >> >so create an image and then swallow this image object into a SWALLOW part.
> >> >
> >> >
> >> >--
> >> >------------- Codito, ergo sum - "I code, therefore I am" --------------
> >> >Carsten Haitzler - [email protected]
> >
> >
> >--
> >------------- Codito, ergo sum - "I code, therefore I am" --------------
> >Carsten Haitzler - [email protected]
>
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