Hi Carsten, For compressed in RAM and scaled down thumbnail, any demo for it ? I will try both methods to fix my issue, many thanks.
At 2019-12-13 16:33:47, "Carsten Haitzler" <[email protected]> wrote: >On Fri, 13 Dec 2019 15:19:06 +0800 (CST) Jing <[email protected]> said: > >> Hi Carsten, Is there a way to compress the original image into a small image >> to display? Any demo for it ? > >That's vague. What do you mean? Compress on disk? compressed in RAM? just >scaled down thumbnail? .... something else? > >> Thanks. >> At 2019-10-24 19:03:52, "Carsten Haitzler (The Rasterman)" >> <[email protected]> wrote: >> >On Thu, 24 Oct 2019 18:58:30 +0800 (CST) Jing <[email protected]> said: >> > >> >> Hi Vincent, thanks for your advise, thanks. >> >> >> >> Hi Carsten, any advise for the memory consumption issue when display >> >> image >> >> number/size is large ? Thanks. >> > >> >use thumbnails? don't create image objects that are not visible? create them >> >when they become visible? >> > >> >> At 2019-10-23 18:14:45, "Vincent Torri" <[email protected]> wrote: >> >> >On Wed, Oct 23, 2019 at 12:05 PM Jing <[email protected]> wrote: >> >> >> >> >> >> Hi Carsten,I am using a raw edje object. Follow your advise, i use >> >> >> evas_object_image_add and evas_object_image_file_set can display >> >> >> different images in my GUI. But when the number/size of image is >> >> >> large, it will consume a lot of memory, is there any way to reduce the >> >> >> memory consumption? >> >> >> >> >> >> Besides, it there any way to play mp3 and mp4 file ? Please advise, >> >> >> many thanks. >> >> > >> >> >you can use emotion library for media files. You must compile the EFL >> >> >with at least a video backend (vlc or xine or gstreamer 1) >> >> > >> >> >Vincent >> >> > >> >> >> >> >> >> At 2019-10-22 21:31:36, "Carsten Haitzler" <[email protected]> >> >> >> wrote: >> >> >> >On Tue, 22 Oct 2019 20:13:51 +0800 (CST) Jing <[email protected]> >> >> >> >said: >> >> >> > >> >> >> >> Hi Carsten, >> >> >> >> Thanks for your reply. I want to dynamically display different >> >> >> >> images in my GUI, the images are read from SD card. How to add this >> >> >> >> feature ? Please help,thanks. >> >> >> > >> >> >> >many ways. you can use a basic evas image object >> >> >> >(evas_object_image_add) then set the file on it and query size, set >> >> >> >min/max size hints so edje will do the right thing in sizing the >> >> >> >object. swallow this object into the right swallow part name. efl, >> >> >> >enlightenment, terminology, rage is full of code like this. you can >> >> >> >use an elm image which will handle async loading for you and some >> >> >> >other things if you want to pass off that handling to elementary. >> >> >> > >> >> >> >it all depends on your existing code and where you have started from. >> >> >> >are you using a raw edje object. en elm layout (which wraps edje >> >> >> >objects)? what other objects and code are you using? >> >> >> > >> >> >> >> At 2019-10-22 16:45:55, "Carsten Haitzler (The Rasterman)" >> >> >> >> <[email protected]> wrote: >> >> >> >> >On Tue, 22 Oct 2019 15:03:47 +0800 (CST) Jing <[email protected]> >> >> >> >> >said: >> >> >> >> > >> >> >> >> >> Hi all, >> >> >> >> >> I define a IMAGE part in my EDC file with a default image. And >> >> >> >> >> call evas_object_image_file_set() to display a new image. But >> >> >> >> >> when other parts receive a signal or event, this IMAGE part will >> >> >> >> >> return to display the default png image, please advise how to >> >> >> >> >> fix this issue, many thanks. >> >> >> >> > >> >> >> >> >never do that. the image is owned/controlled by edje. you are not >> >> >> >> >meant to modify the object of an edje part in any way. also don't >> >> >> >> >rely on it always existing. it may be deleted and re-created. you >> >> >> >> >do not own this object. the edje parent does. >> >> >> >> > >> >> >> >> >if you want to have an image you can control, then SWALLOW parts >> >> >> >> >are >> >> >> >> >for that. you provide an object to edje to "swallow into" the part. >> >> >> >> >this means edje will do these things to the swallowed object: >> >> >> >> > >> >> >> >> >1. move + resize this object >> >> >> >> >2. stack it (raise/lower etc.) >> >> >> >> >3. take over layer controls (just don't mess with the layer to >> >> >> >> >begin >> >> >> >> >with) >> >> >> >> >4. show/hide as needed >> >> >> >> >5. set clipper >> >> >> >> >6. apply any evas maps >> >> >> >> >7. control pass/repeat events flags >> >> >> >> > >> >> >> >> >when the edje parent is deleted, child swallowed objects are >> >> >> >> >orphaned (they are kicked out of the parent edje) and it's up to >> >> >> >> >you to clean them up or re-use them as needed. >> >> >> >> > >> >> >> >> >so create an image and then swallow this image object into a >> >> >> >> >SWALLOW >> >> >> >> >part. >> >> >> >> > >> >> >> >> > >> >> >> >> >-- >> >> >> >> >------------- Codito, ergo sum - "I code, therefore I am" >> >> >> >> >-------------- Carsten Haitzler - [email protected] >> >> >> > >> >> >> > >> >> >> >-- >> >> >> >------------- Codito, ergo sum - "I code, therefore I am" >> >> >> >-------------- Carsten Haitzler - [email protected] >> >> >> >> >> >> _______________________________________________ >> >> >> enlightenment-devel mailing list >> >> >> [email protected] >> >> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> >> > >> >> > >> >> >_______________________________________________ >> >> >enlightenment-devel mailing list >> >> >[email protected] >> >> >https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> >> >> >> _______________________________________________ >> >> enlightenment-devel mailing list >> >> [email protected] >> >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel >> > >> > >> >-- >> >------------- Codito, ergo sum - "I code, therefore I am" -------------- >> >Carsten Haitzler - [email protected] >> >> _______________________________________________ >> enlightenment-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > >-- >------------- Codito, ergo sum - "I code, therefore I am" -------------- >Carsten Haitzler - [email protected] _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
