On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
<[email protected]> wrote:
> Hi all,
>
> As most people in #e.fr know, for the past week, I've been porting the EFL
> to the PS3, and during my work I've stumbled across a few bugs/issues with
> the existing code that needed fixing (and which was unrelated to the PS3
> port).

I didn't know about it, really cool!  =)

> I've made a git clone of the svn and I've pushed my changes to my git
> remote.
> Cedric asked me to send an email with the patches, I would prefer for the
> patches to be reviewed on github since you can comment on individual lines
> and commits making the review process much easier.
> If you insist I can make them into patch files and send them over by mail,
> but I'd rather not.
> You can view my commits here :
> https://github.com/kakaroto/e17/commits/to-review
> After they are reviewed and if everyone is ok with the quality, i'd like to
> request svn access so I can push the commits myself onto the svn server (I
> wouldn't like seeing my patches committed under someone else's name to be
> honest). Boris (billiob) can vouch for me, and I do understand the
> responsabilities of having commit access (I've been project manager of aMSN
> for about 10 years now), and I promise I wouldn't mess with anything. My
> code is usually good quality and well tested before it gets pushed, and
> also, of course, until I get used to the E team's coding style and
> standards, I wouldn't commit anything that wouldn't have been previously
> reviewed and authorized by one of the long-term E developers.
> So please consider my request, if you'd like to see more patches from me
> before giving me svn access, then I suppose it can wait since none of the
> patches I sent are critical, but I'm ready to accept it if you'd like to
> push the commits now under someone else's authorship.

Usually, when we commit patches sent by somebody that don't have svn
write access,
we make it clear on commit messages and include the name of the
developer to AUTHORS file, if the contribution
is relevant.

So we don't stole authorship, ok ?

> I have a few other patches that I'd like to revisit and clean before asking
> for a review, then there will be the ps3 specific changes.
>
> As for those curious about the PS3 port, it went really well, I've made a
> new library to compensate for the missing APIs from the ps3 SDK (just like
> Evil is for windows), and I've named it Escape (in reference to jailbreaking
> the ps3). I was able to port eina, eet, evas, ecore, embryo, edje and
> elementary.
> Expedite runs fine, but the performance isn't so great for some of the
> blending tests, and I was also able to run the eskiss game, although the
> extremely horrible fps makes it impossible to play. Although I finished
> porting Elementary, I haven't yet taken the time to actually test it on the
> PS3, so the port status for that library is still unknown for the moment as
> I'm concentrating on improving performance.
> I have now started to write our own PS3 specific evas engine that uses
> PSL1GHT (the unofficial SDK) and it's working fine so far, although
> everything is in software for now, so in terms of performance, there is only
> a very small improvement over the SDL engine. I have also implemented the
> mouse and keyboard support in Expedite (about to copy that over into an
> ecore-psl1ght then integrate into ecore-evas). We have started playing with
> blitting and blending using the hardware acceleration, but we're having some
> issues with the API and the NV pipeline (I'm a total graphics n00b), but I
> expect it to be fixed soon enough, then the performance should be improved
> greatly.
>
> For the future there is still more work to be done, I'd like to start
> documenting (at least to a minimum) the internals of the E libs because
> figuring out the internal API for creating an engine and all that
> image_cache_engine stuff has been a nightmare. But mostly, I'm going to need
> to define a new API for joystick support as it will be needed by any
> would-be ps3 developer who would like to use the controllers in their games.
>
> Thank you,
> KaKaRoTo
> ------------------------------------------------------------------------------
> Special Offer -- Download ArcSight Logger for FREE!
> Finally, a world-class log management solution at an even better
> price-free! And you'll get a free "Love Thy Logs" t-shirt when you
> download Logger. Secure your free ArcSight Logger TODAY!
> http://p.sf.net/sfu/arcsisghtdev2dev
> _______________________________________________
> enlightenment-devel mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
>



-- 
Bruno Dilly
Senior Developer
ProFUSION embedded systems
http://profusion.mobi

------------------------------------------------------------------------------
Special Offer -- Download ArcSight Logger for FREE!
Finally, a world-class log management solution at an even better 
price-free! And you'll get a free "Love Thy Logs" t-shirt when you
download Logger. Secure your free ArcSight Logger TODAY!
http://p.sf.net/sfu/arcsisghtdev2dev
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to