On Mon, Sep 5, 2011 at 1:42 PM, Gustavo Sverzut Barbieri <
[email protected]> wrote:

> On Mon, Sep 5, 2011 at 6:48 AM, Youness Alaoui
> <[email protected]> wrote:
> > Hi all,
> >
> > As most people in #e.fr know, for the past week, I've been porting the
> EFL
> > to the PS3, and during my work I've stumbled across a few bugs/issues
> with
> > the existing code that needed fixing (and which was unrelated to the PS3
> > port).
> > I've made a git clone of the svn and I've pushed my changes to my git
> > remote.
> > Cedric asked me to send an email with the patches, I would prefer for the
> > patches to be reviewed on github since you can comment on individual
> lines
> > and commits making the review process much easier.
> > If you insist I can make them into patch files and send them over by
> mail,
> > but I'd rather not.
> > You can view my commits here :
> > https://github.com/kakaroto/e17/commits/to-review
> > After they are reviewed and if everyone is ok with the quality, i'd like
> to
> > request svn access so I can push the commits myself onto the svn server
> (I
> > wouldn't like seeing my patches committed under someone else's name to be
> > honest). Boris (billiob) can vouch for me, and I do understand the
> > responsabilities of having commit access (I've been project manager of
> aMSN
> > for about 10 years now), and I promise I wouldn't mess with anything. My
> > code is usually good quality and well tested before it gets pushed, and
> > also, of course, until I get used to the E team's coding style and
> > standards, I wouldn't commit anything that wouldn't have been previously
> > reviewed and authorized by one of the long-term E developers.
> > So please consider my request, if you'd like to see more patches from me
> > before giving me svn access, then I suppose it can wait since none of the
> > patches I sent are critical, but I'm ready to accept it if you'd like to
> > push the commits now under someone else's authorship.
> > I have a few other patches that I'd like to revisit and clean before
> asking
> > for a review, then there will be the ps3 specific changes.
> >
> > As for those curious about the PS3 port, it went really well, I've made a
> > new library to compensate for the missing APIs from the ps3 SDK (just
> like
> > Evil is for windows), and I've named it Escape (in reference to
> jailbreaking
> > the ps3). I was able to port eina, eet, evas, ecore, embryo, edje and
> > elementary.
> > Expedite runs fine, but the performance isn't so great for some of the
> > blending tests, and I was also able to run the eskiss game, although the
> > extremely horrible fps makes it impossible to play. Although I finished
> > porting Elementary, I haven't yet taken the time to actually test it on
> the
> > PS3, so the port status for that library is still unknown for the moment
> as
> > I'm concentrating on improving performance.
> > I have now started to write our own PS3 specific evas engine that uses
> > PSL1GHT (the unofficial SDK) and it's working fine so far, although
> > everything is in software for now, so in terms of performance, there is
> only
> > a very small improvement over the SDL engine. I have also implemented the
> > mouse and keyboard support in Expedite (about to copy that over into an
> > ecore-psl1ght then integrate into ecore-evas). We have started playing
> with
> > blitting and blending using the hardware acceleration, but we're having
> some
> > issues with the API and the NV pipeline (I'm a total graphics n00b), but
> I
> > expect it to be fixed soon enough, then the performance should be
> improved
> > greatly.
> >
> > For the future there is still more work to be done, I'd like to start
> > documenting (at least to a minimum) the internals of the E libs because
> > figuring out the internal API for creating an engine and all that
> > image_cache_engine stuff has been a nightmare. But mostly, I'm going to
> need
> > to define a new API for joystick support as it will be needed by any
> > would-be ps3 developer who would like to use the controllers in their
> games.
>
> Dude, there is no weirdo policies over here. If you want to
> contribute, just give me your ssh key and info.txt that I add you. You
> already did some contributions and discussed a lot with us in IRC over
> the years. And as raster says "if you screw svn, we can just revert
> and remove your access"  :-)
>
> Given the loooong time I know you, have no problems in adding you to
> svn straight away. Also thanks for your PS3 hack stuff, really amazed
> to have such great hackers to join our project.
>

Great, thanks a lot for your trust!
How about the code review? This email was mainly about the patches, not
about svn access, and all 3 replies it received were about the svn access
and/or authorship :p

Thanks!
KaKaRoTo


>
> Regards,
> --
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --------------------------------------
> MSN: [email protected]
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
>
>
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