Hello, SeoZ. I tried to re-occur symptom that you mentioned. But I succeeded just one time in several tries. :'-(
I suspected that zoom-out need file downloading. (not zoom-in) And if some file transferring error is occurred, the texture can be broken. Actually, in my case, the console printed out 'bpng' error like below. bpng error: Read Error downloaded : 411 / 424 downloaded : 412 / 424 libpng error: Read Error I'll investigate file transfer logic in elm_map. And if I find something wrong, I'll debug it. Thanks! Yunhan Kim On Sun, Sep 11, 2011 at 10:59 PM, Daniel Juyung Seo <seojuyu...@gmail.com>wrote: > Hello Yunhan, > This is my test environment. > > Engines: > Software Memory Buffer.....: yes > Software X11...............: yes (Xlib: yes) (XCB: no) > OpenGL X11.................: yes (Xlib: yes) (XCB: no) (GLES: no) > (SGX: no) (s3c6410: no) > Software GDI...............: no > Software DirectDraw........: no > Direct3d...................: no > Software SDL...............: no (primitive: no) > OpenGL SDL.................: no > Software Framebuffer.......: yes > DirectFB...................: no > Software 8bit grayscale....: no > Software 16bit ............: no > Software 16bit X11.........: no > Software 16bit Directdraw..: no > Software 16bit WinCE.......: no > Software 16bit SDL.........: no (primitive: no) > > > I recorded a video for you. > http://www.youtube.com/watch?v=nap6Qq9iGTg > > The black noise may be already there but we couldn't see before due to > some reasons. > I guess you're patch looks ok and nobody is interested in reviewing > elm_map patch. > I'll commit your code if nobody reviews in a couple of days. > > Thanks. > Daniel Juyung Seo (SeoZ) > > > On Fri, Sep 9, 2011 at 1:46 PM, Kim Yunhan <spb...@gmail.com> wrote: > > Hello, seoz. > > > > Wow, testing with valgrind is great idea! > > I did test on my computer and my device. > > But I couldn't see your mentioned symptom. > > > > I guess that evas_map is related with its back-end evas render engine. > > So, I think your render is different with mine. > > This is my testing environment on evas engine. > > > > Engines: > > Software Memory Buffer.....: yes > > Software X11...............: yes (Xlib: yes) (XCB: no) > > OpenGL X11.................: no (Xlib: no) (XCB: no) > > Software GDI...............: no > > Software DirectDraw........: no > > Direct3d...................: no > > Software SDL...............: no (primitive: no) > > OpenGL SDL.................: no > > Software Framebuffer.......: yes > > DirectFB...................: no > > Software 8bit grayscale....: no > > Software 16bit ............: no > > Software 16bit X11.........: no > > Software 16bit Directdraw..: no > > Software 16bit WinCE.......: no > > Software 16bit SDL.........: no (primitive: no) > > > > Could you tell me your environment? > > Then I'll investigate some more. > > > > Regards, > > Yunhan Kim > > > > > > On Fri, Sep 9, 2011 at 10:30 AM, Daniel Juyung Seo <seojuyu...@gmail.com > >wrote: > > > >> Dear Kim Yunhan, > >> Thanks for you patch. > >> > >> Watchwolf and gouache can review your patch well. But I think nobody > >> are active now. > >> I just applied your patch and ran elementary_test "Map". > >> > >> I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're > >> talking about the same issue.) > >> But I got noise on zooming out. > >> Please see this screenshot. > >> http://www.flickr.com/photos/67308399@N05/6128438625/ > >> > >> Black noise didn't happen before. > >> You can easily see this when you run elementary_test with valgrind. > >> Because it makes things very slow :) > >> > >> Can you check this? > >> Thanks in advance. > >> > >> Daniel Juyung Seo (SeoZ) > >> > >> > >> On Thu, Sep 8, 2011 at 4:43 PM, Kim Yunhan <spb...@gmail.com> wrote: > >> > Is there anybody to review this patch? > >> > :'-( > >> > > >> > On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan <spb...@gmail.com> wrote: > >> > > >> >> > >> >> Hello. > >> >> > >> >> I wrote a patch that handles a bug while zooming-out in elm_map. > >> >> When I try to zoom out, some tiles are broken. > >> >> But it is hard to notice because broken frame disappears quickly. > >> >> > >> >> I investigated in a few days. > >> >> And I realize that there are something wrong. > >> >> When map is zoomed out, a tile is shrunk by evas_object_resize(). > >> >> But evas_map handles its texture by just its origin image size not a > >> shrunk > >> >> size. > >> >> If evas_object's width & height is shrunk, I have to handle for its > >> >> texture. > >> >> So, I added some code for patch. > >> >> > >> >> Please review this. > >> >> Thanks! > >> >> > >> > > >> > ------------------------------------------------------------------------------ > >> > Doing More with Less: The Next Generation Virtual Desktop > >> > What are the key obstacles that have prevented many mid-market > businesses > >> > from deploying virtual desktops? 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