@soez
sorry for late reply...

i just review & test this patch.
for me... this patch is fine.

@yunhan
thanks for your contribution of elm_map... :)
i expect yunhan's cool activity for elm_map.

> From: Daniel Juyung Seo <seojuyu...@gmail.com>
> Subject: Re: [E-devel] a bug fix for zoom-out in elm_map
> To: Enlightenment developer list
>        <enlightenment-devel@lists.sourceforge.net>
> Message-ID:
>        <cakco4m6g4kfcyfljygg09z1onvrpcmu9dyp+jqg8w9za8r7...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Dear Kim Yunhan,
> Thanks for you patch.
>
> Watchwolf and gouache can review your patch well. But I think nobody
> are active now.
> I just applied your patch and ran elementary_test "Map".
>
> I GUESS broken tile on zooming out issue is fixed. (I'm not sure we're
> talking about the same issue.)
> But I got noise on zooming out.
> Please see this screenshot.
> http://www.flickr.com/photos/67308399@N05/6128438625/
>
> Black noise didn't happen before.
> You can easily see this when you run elementary_test with valgrind.
> Because it makes things very slow :)
>
> Can you check this?
> Thanks in advance.
>
> Daniel Juyung Seo (SeoZ)
>
>
> On Thu, Sep 8, 2011 at 4:43 PM, Kim Yunhan <spb...@gmail.com> wrote:
>> Is there anybody to review this patch?
>> :'-(
>>
>> On Tue, Sep 6, 2011 at 2:41 AM, Kim Yunhan <spb...@gmail.com> wrote:
>>
>>>
>>> Hello.
>>>
>>> I wrote a patch that handles a bug while zooming-out in elm_map.
>>> When I try to zoom out, some tiles are broken.
>>> But it is hard to notice because broken frame disappears quickly.
>>>
>>> I investigated in a few days.
>>> And I realize that there are something wrong.
>>> When map is zoomed out, a tile is shrunk by evas_object_resize().
>>> But evas_map handles its texture by just its origin image size not a shrunk
>>> size.
>>> If evas_object's width & height is shrunk, I have to handle for its
>>> texture.
>>> So, I added some code for patch.
>>>
>>> Please review this.
>>> Thanks!
>>>
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>
>
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