On 11/06/11 23:22, David Seikel wrote: > On Sun, 6 Nov 2011 22:12:40 +0900 Carsten Haitzler (The Rasterman) > <ras...@rasterman.com> wrote: > > > On Sun, 6 Nov 2011 22:04:35 +1000 David Seikel <onef...@gmail.com> > > said: > > > > > Looks like I'm not gonna get lua textblock done in time. It's a big > > > API, and therefore plenty to argue^H^H^H^H^H debate^H^H^H^H^H^H > > > flame^H^H^H^H^H decide. We will need more time for that, so it wont > > > make it for this freeze. > > > > > > I tried the new sound thingy, just compiling an old edje that had no > > > sound in it killed my pulse. I can't work with that, so I'm not > > > gonna include lua API for sound for this release. Someone else > > > might. > > > > how did it kill it? u mean edje_cc killed pulse? > > Running edje_cc on some random .edc file caused pulse to go silent. I > had some error message which I posted on IRC at the time - > > edje_cc lua_script.edc test.edj > ALSA player_plugin init fail
Got the same message when launching an elementary app. I compiled edje with multisense too. > Pulse was in fact still running, it had just gone silent. No amount of > playing with the knobs or restarting pulse brought it back. I rebooted > to bring it back. > > If I remember, this is the usual response when some ALSA thing tries to > grabs exclusive access to the sound hardware that pulse already is > using. They fight over it, and both loose. I could be wrong about that > though. Been a while since I last poked at that. Well, I don't have PulseAudio on my box, so it's not him the culprit. -- Jérôme Pinot http://ngc891.blogdns.net/
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