Hi all,

I've been working on Evas GL for some time now and I would like to request a
commit access.

I've been solely working on Evas_GL, elm_glview up until now and pretty much,
Raster has been the only person reviewing my code.

I'm at a point where having a commit access would make things a lot easier for
me and also benefit the community as well.

Here's what I've worked on and what I plan to work on.

- I've proposed the Evas_GL APIs as a way to do GL rendering in Evas and have
implemented the APIs for the runtime and the GL backend, both of which have
been upstreamed.
- I've also implemented an elementary widget called ELM GLView to make GL
rendring even simpler using elementary. Again, this has been applied upstream
as well.
- I have also worked on two key optimizations, both of which are streamlined
for review. One is called the GL Fastpath where I've implemented the state
tracking mechanism for GL drivers that have expensive context swtiches. Also,
I've implmented a direct rendering mechanism where if you turn on the
optimization hint on, it will render directly onto the Evas' X window whenever
possible.  (They still need to be refined but it's a good start in my opinion)
- I also have the Evas_GL software backend implemented but I haven't been
able to submit a patch for it yet due to other pending patches.
- I still need to write more test code and settle on the APIs once they've
been tested more by the community.
- Eventually, I would like to work more on Evas as well when the refactoring
takes place as I recognize along with Raster and others that it's about time
for anoter round of refactoring/rearchitecting the code.

Let me know if you have questions or concerns.

cheers,
Sung

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