Here comes new Mortal Kombat character!
------------------------------------
-Regards, Hermet-
-----Original Message-----
From: "Sung W. Park"<sung...@gmail.com>
To: "Enlightenment developer
list"<enlightenment-devel@lists.sourceforge.net>
Cc:
Sent: 11-12-20(화) 16:08:20
Subject: Re: [E-devel] [E-Devel] Access
hi all,
sorry this took so long. i got slammed with some bugs that i had to fix
before I
left for Hong Kong for a week to attend a conference. Now I'm back finally
and
ready to commit some code!
I'm attaching the necessary files.
looking forward working together with you guys~!
by the way, that's a wig in the picture ;)
cheers,
Sung
On Mon, Dec 5, 2011 at 11:37 AM, Sung W. Park <sung...@gmail.com> wrote:
> Hi all,
>
> I've been working on Evas GL for some time now and I would like to request
> a
> commit access.
>
> I've been solely working on Evas_GL, elm_glview up until now and pretty
> much,
> Raster has been the only person reviewing my code.
>
> I'm at a point where having a commit access would make things a lot easier
> for
> me and also benefit the community as well.
>
> Here's what I've worked on and what I plan to work on.
>
> - I've proposed the Evas_GL APIs as a way to do GL rendering in Evas and
> have
> implemented the APIs for the runtime and the GL backend, both of which have
> been upstreamed.
> - I've also implemented an elementary widget called ELM GLView to make GL
> rendring even simpler using elementary. Again, this has been applied
> upstream
> as well.
> - I have also worked on two key optimizations, both of which are
> streamlined
> for review. One is called the GL Fastpath where I've implemented the state
> tracking mechanism for GL drivers that have expensive context swtiches.
> Also,
> I've implmented a direct rendering mechanism where if you turn on the
> optimization hint on, it will render directly onto the Evas' X window
> whenever
> possible. (They still need to be refined but it's a good start in my
> opinion)
> - I also have the Evas_GL software backend implemented but I haven't been
> able to submit a patch for it yet due to other pending patches.
> - I still need to write more test code and settle on the APIs once they've
> been tested more by the community.
> - Eventually, I would like to work more on Evas as well when the
> refactoring
> takes place as I recognize along with Raster and others that it's about
> time
> for anoter round of refactoring/rearchitecting the code.
>
> Let me know if you have questions or concerns.
>
> cheers,
> Sung
>
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