On Tue, 20 Dec 2011 16:08:20 +0900 "Sung W. Park" <sung...@gmail.com> said:

dude.. you're making my photo look un-cool. i'm going to have to put on some
mortal-kombat gear and fix mine up :) in. :)

> hi all,
> 
> sorry this took so long.  i got slammed with some bugs that i had to fix
> before I
> left for Hong Kong for a week to attend a conference. Now I'm back finally
> and
> ready to commit some code!
> 
> I'm attaching the necessary files.
> 
> looking forward working together with you guys~!
> 
> by the way, that's a wig in the picture ;)
> 
> cheers,
> Sung
> 
> On Mon, Dec 5, 2011 at 11:37 AM, Sung W. Park <sung...@gmail.com> wrote:
> 
> > Hi all,
> >
> > I've been working on Evas GL for some time now and I would like to request
> > a
> > commit access.
> >
> > I've been solely working on Evas_GL, elm_glview up until now and pretty
> > much,
> > Raster has been the only person reviewing my code.
> >
> > I'm at a point where having a commit access would make things a lot easier
> > for
> > me and also benefit the community as well.
> >
> > Here's what I've worked on and what I plan to work on.
> >
> > - I've proposed the Evas_GL APIs as a way to do GL rendering in Evas and
> > have
> > implemented the APIs for the runtime and the GL backend, both of which have
> > been upstreamed.
> > - I've also implemented an elementary widget called ELM GLView to make GL
> > rendring even simpler using elementary. Again, this has been applied
> > upstream
> > as well.
> > - I have also worked on two key optimizations, both of which are
> > streamlined
> > for review. One is called the GL Fastpath where I've implemented the state
> > tracking mechanism for GL drivers that have expensive context swtiches.
> > Also,
> > I've implmented a direct rendering mechanism where if you turn on the
> > optimization hint on, it will render directly onto the Evas' X window
> > whenever
> > possible.  (They still need to be refined but it's a good start in my
> > opinion)
> > - I also have the Evas_GL software backend implemented but I haven't been
> > able to submit a patch for it yet due to other pending patches.
> > - I still need to write more test code and settle on the APIs once they've
> > been tested more by the community.
> > - Eventually, I would like to work more on Evas as well when the
> > refactoring
> > takes place as I recognize along with Raster and others that it's about
> > time
> > for anoter round of refactoring/rearchitecting the code.
> >
> > Let me know if you have questions or concerns.
> >
> > cheers,
> > Sung
> >


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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