On Tue, 20 Dec 2011 16:08:20 +0900 "Sung W. Park" <sung...@gmail.com> said:
dude.. you're making my photo look un-cool. i'm going to have to put on some mortal-kombat gear and fix mine up :) in. :) > hi all, > > sorry this took so long. i got slammed with some bugs that i had to fix > before I > left for Hong Kong for a week to attend a conference. Now I'm back finally > and > ready to commit some code! > > I'm attaching the necessary files. > > looking forward working together with you guys~! > > by the way, that's a wig in the picture ;) > > cheers, > Sung > > On Mon, Dec 5, 2011 at 11:37 AM, Sung W. Park <sung...@gmail.com> wrote: > > > Hi all, > > > > I've been working on Evas GL for some time now and I would like to request > > a > > commit access. > > > > I've been solely working on Evas_GL, elm_glview up until now and pretty > > much, > > Raster has been the only person reviewing my code. > > > > I'm at a point where having a commit access would make things a lot easier > > for > > me and also benefit the community as well. > > > > Here's what I've worked on and what I plan to work on. > > > > - I've proposed the Evas_GL APIs as a way to do GL rendering in Evas and > > have > > implemented the APIs for the runtime and the GL backend, both of which have > > been upstreamed. > > - I've also implemented an elementary widget called ELM GLView to make GL > > rendring even simpler using elementary. Again, this has been applied > > upstream > > as well. > > - I have also worked on two key optimizations, both of which are > > streamlined > > for review. One is called the GL Fastpath where I've implemented the state > > tracking mechanism for GL drivers that have expensive context swtiches. > > Also, > > I've implmented a direct rendering mechanism where if you turn on the > > optimization hint on, it will render directly onto the Evas' X window > > whenever > > possible. (They still need to be refined but it's a good start in my > > opinion) > > - I also have the Evas_GL software backend implemented but I haven't been > > able to submit a patch for it yet due to other pending patches. > > - I still need to write more test code and settle on the APIs once they've > > been tested more by the community. > > - Eventually, I would like to work more on Evas as well when the > > refactoring > > takes place as I recognize along with Raster and others that it's about > > time > > for anoter round of refactoring/rearchitecting the code. > > > > Let me know if you have questions or concerns. > > > > cheers, > > Sung > > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel