that's right!  better watch out for the fatality move~  ;-)

2011/12/21 ChunEon Park <her...@naver.com>

> Here comes new Mortal Kombat character!
> ------------------------------------
> -Regards, Hermet-
>
> -----Original Message-----
> From: "Sung W. Park"&lt;sung...@gmail.com&gt;
> To: "Enlightenment developer list"&
> lt;enlightenment-devel@lists.sourceforge.net&gt;
> Cc:
> Sent: 11-12-20(화) 16:08:20
> Subject: Re: [E-devel] [E-Devel] Access
> hi all,
> sorry this took so long. i got slammed with some bugs that i had to fix
> before I
> left for Hong Kong for a week to attend a conference. Now I'm back finally
> and
> ready to commit some code!
> I'm attaching the necessary files.
> looking forward working together with you guys~!
> by the way, that's a wig in the picture ;)
> cheers,
> Sung
> On Mon, Dec 5, 2011 at 11:37 AM, Sung W. Park &lt;sung...@gmail.com&gt;
> wrote:
> > Hi all,
> >
> > I've been working on Evas GL for some time now and I would like to
> request
> > a
> > commit access.
> >
> > I've been solely working on Evas_GL, elm_glview up until now and pretty
> > much,
> > Raster has been the only person reviewing my code.
> >
> > I'm at a point where having a commit access would make things a lot
> easier
> > for
> > me and also benefit the community as well.
> >
> > Here's what I've worked on and what I plan to work on.
> >
> > - I've proposed the Evas_GL APIs as a way to do GL rendering in Evas and
> > have
> > implemented the APIs for the runtime and the GL backend, both of which
> have
> > been upstreamed.
> > - I've also implemented an elementary widget called ELM GLView to make GL
> > rendring even simpler using elementary. Again, this has been applied
> > upstream
> > as well.
> > - I have also worked on two key optimizations, both of which are
> > streamlined
> > for review. One is called the GL Fastpath where I've implemented the
> state
> > tracking mechanism for GL drivers that have expensive context swtiches.
> > Also,
> > I've implmented a direct rendering mechanism where if you turn on the
> > optimization hint on, it will render directly onto the Evas' X window
> > whenever
> > possible. (They still need to be refined but it's a good start in my
> > opinion)
> > - I also have the Evas_GL software backend implemented but I haven't been
> > able to submit a patch for it yet due to other pending patches.
> > - I still need to write more test code and settle on the APIs once
> they've
> > been tested more by the community.
> > - Eventually, I would like to work more on Evas as well when the
> > refactoring
> > takes place as I recognize along with Raster and others that it's about
> > time
> > for anoter round of refactoring/rearchitecting the code.
> >
> > Let me know if you have questions or concerns.
> >
> > cheers,
> > Sung
> >
>
> ------------------------------------------------------------------------------
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------------------------------------------------------------------------------
Write once. Port to many.
Get the SDK and tools to simplify cross-platform app development. Create 
new or port existing apps to sell to consumers worldwide. Explore the 
Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join
http://p.sf.net/sfu/intel-appdev
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