On Sat, 14 Jan 2012 23:19:59 -0500 Michael Blumenkrantz
<[email protected]> said:

> On Sat, 14 Jan 2012 23:15:37 -0500
> Youness Alaoui <[email protected]> wrote:
> 
> > Hi,
> > 
> > I've just updated my EFL build for the PS3 and it was broken. eina_init
> > isn't working anymore because eina_value doesn't init itself correctly. The
> > issue is that if it's unable to iitialize a lock, it will fail the init
> > which fails eina_init (and ecore_init, etc..)
> > The problem is that on the PS3, there is no pthread library so threads are
> > disabled on eina and eina_lock uses eina_inline_lock_void.x which just
> > returns FALSE/FAIL for every API call. This also causes another issue with
> > evas which slows it down because it tries a eina_lock_take_try (which
> > fails) and forces it to wait a bit before doing anything then it spams my
> > terminal with warnings about not being able to get a lock.
> > I would suggest to change the behavior of eina_lock (on 'void' platforms,
> > which do not support locks) to always return TRUE/SUCCEED so it doesn't
> > break everything below it.
> > 
> > What do you think ?
> > 
> > Thanks,
> > KaKaRoTo
> unfortunately this would be an api break since eina_lock was present in the
> 1.1 release...

actually the void impl really should just "work as if there were no threads at
all" so i'd say this is a bug in return value. i.e. its a platform on which
threads cannot exist thus locking is pointless. though my position on this
is... it will be not long when we simply will not work without threads. it is
my intention to move us to having more internal threads and reduce the
maintenance cost of having non-threaded modes/paths as then its a vector for
bugs and problems. so reality is the void thread impl will basically be like an
appendix - useless legacy stuff :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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