On Mon, 26 Nov 2012 12:47:16 -0200 Bruno Dilly <bdi...@profusion.mobi> wrote:
> we're are now making ephysics API more stable, almost all the features > intended to go in are already implemented, so we are moving to the > next step: > adding support to physics on Edje. I'm gonna take a step back and consider the big picture from my own point of view before delving into the details. First the simple question - have you considered Edje Lua as well as Embryo? I'll be happy to write the Edje Lua bindings. Now the hard part. I'm heavily involved in SecondLife (SL) / OpenSim style online 3D virtual worlds. Think MMOG where the users can edit the world in world in real time, and it's not really a game, more a generic platform. I'm working on both client and server side software. I REALLY REALLY want to convert the existing crap client and server code into something more sane based on EFL. So obviously 3D graphics, 3D physics, and scripting of the world are important to me. Bullet physics I think is the way to go, so I'm on the same page here. I know you have considered 3D stuff, so again, kinda on the same page here. Though I wonder if ephysics is suitable for this sort of work? Scripting I want to do in Lua, and I've started on this already. The existing SL based systems use a scripting language called LSL, I have written an implementation of that using C, EFL, and Lua. Basically it converts LSL into Lua, then compiles and runs the Lua code. For graphics I have been looking at Ogre and Irrlicht. Irrlict has my preference at the moment, mostly coz it's relatively light weight and has good support for old hardware, including a decent software renderer. People using unsuitable hardware for SL is a common problem. Typically lots of people use student / business class laptops, not the sort of things that are designed for 3D games. Irrlicht has it's own 2D GUI stuff, but obviously I'd be ripping that out and using EFL. Perhaps ephysics would be a better choice for EFL based software? So I guess my basic question is - would your ideas for ephysics be suitable for online 3D virtual worlds, or is it limited to simple, mostly 2D games? Perhaps some combination of ephysics and Irrlicht is the way I should go? -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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