On Monday, January 7, 2013, Ulisses Furquim wrote:

> Hi raster,
>
> On Monday, January 7, 2013, Carsten Haitzler wrote:
>
> > On Mon, 7 Jan 2013 18:36:32 -0200 Ulisses Furquim <
> [email protected] <javascript:;><javascript:;>>
> > said:
> >
> > > Hi Raster,
> > >
> > > On Fri, Jan 4, 2013 at 12:45 PM, Carsten Haitzler <
> [email protected] <javascript:;><javascript:;>
> > >
> > > wrote:
> > > > On Fri, 4 Jan 2013 11:21:28 -0200 Gustavo Sverzut Barbieri
> > > > <[email protected] <javascript:;> <javascript:;>> said:
> > > >
> > > >> On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler
> > > >> <[email protected] <javascript:;> <javascript:;>>wrote:
> > > >>
> > > >> > On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri
> > > >> > <[email protected] <javascript:;> <javascript:;>> said:
> > > >> >
> > > >> > ooh also.. with software comp.. rememebr that the async renderer
> is
> > still
> > > >> > busy
> > > >> > rendering in the bg.. THEN sw comp in  the mainloop is grabbing
> > pixels to
> > > >> > ximages WHILE sw evas is rendering async.. THEN it uses those
> > ximages -
> > > >> > their
> > > >> > pixel data is SET to be theimage pixel data, and then an sync sw
> > render
> > > >> > uses
> > > >> > that pixel data we grabbed async to the rendering of it (that used
> > to be
> > > >> > sync) :) if its sw comp - but i've seen sync issues with gl comp
> and
> > > >> > content
> > > >> > containing incorrect pixels. :)
> > > >>
> > > >>
> > > >> I couldn't understand what you mean. Seems you're getting some ideas
> > on
> > > >> where is the problem, then:
> > > >>
> > > >>  1 - explain that in a more understandable way :-P
> > > >>  2 - look into comp code to see where the problems could be. You
> > wrote it,
> > > >> then you know that quite well.
> > > >>
> > > >> We can help you with #2 if you do #1 and let us know where to to pin
> > point.
> > > >
> > > > comp can sync its canvas. it can ensure it is no longer rendering
> > before it
> > > > changed the image data ptrs...
> > > >
> > > > BUT... it cant sync the canvases in the borders, or the menus, or the
> > > > background or the popups. these are separate windows and canvases.
> > > > literally e is doing x(shm)getimage() the pixels from x11 when
> updates
> > > > happen. since async rendering may be rendering a NEW frame WHILE it
> is
> > > > doing a getimage for the old one (the border canvas is rendering
> async
> > to
> > > > the comp canvas in its own thread),
> > >
> > > What do you mean by its own thread here? You did see we have just one
> > > render thread for all canvases, right? Or am I missing what you really
> > > said here?
> >
> > frame is renderd in sw. it will be in the sw render thread. main comp
> > canvas
> > uses gl. it's not in a thread (atm)..  and thus it is in parallel to the
> sw
> > thread. i've been sleeping on this and sucky as it is.. there's more
> > problems
> > to be had with regards to shapes too :/ shape masks that is.
>
>
> I see, you are right. Now the best we can do is a ecore_evas_sync like
> Gustavo said if we can not do async rendering and one of our sub ecore evas
> can. If we do async rendering then it shouldn't matter. This way we don't
> even need to spread calls to evas_sync and when (and if) we make gl engines
> async it should just work. Agreed? Does it make sense?
>

Not to me. What is being done async if all uses is buffer & GL?! There is
no async in these cases.





> -- Ulisses, from iPhone
>
>
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler)    [email protected] 
> > <javascript:;><javascript:;>
> >
> >
>
> --
> Ulisses Furquim
> ProFUSION embedded systems
> http://profusion.mobi
> Mobile: +55 19 9250 0942
> Skype: ulissesffs
>
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-- 
Gustavo Sverzut Barbieri
http://profusion.mobi embedded systems
--------------------------------------
MSN: [email protected]
Skype: gsbarbieri
Mobile: +55 (19) 9225-2202
------------------------------------------------------------------------------
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and more. Get SQL Server skills now (including 2012) with LearnDevNow -
200+ hours of step-by-step video tutorials by Microsoft MVPs and experts.
SALE $99.99 this month only - learn more at:
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