Hi, On Monday, January 7, 2013, Gustavo Sverzut Barbieri wrote:
> On Monday, January 7, 2013, Ulisses Furquim wrote: > > > Hi raster, > > > > On Monday, January 7, 2013, Carsten Haitzler wrote: > > > > > On Mon, 7 Jan 2013 18:36:32 -0200 Ulisses Furquim < > > [email protected] <javascript:;> <javascript:;><javascript:;>> > > > said: > > > > > > > Hi Raster, > > > > > > > > On Fri, Jan 4, 2013 at 12:45 PM, Carsten Haitzler < > > [email protected] <javascript:;> <javascript:;><javascript:;> > > > > > > > > wrote: > > > > > On Fri, 4 Jan 2013 11:21:28 -0200 Gustavo Sverzut Barbieri > > > > > <[email protected] <javascript:;> <javascript:;> > <javascript:;>> said: > > > > > > > > > >> On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler > > > > >> <[email protected] <javascript:;> <javascript:;> > <javascript:;>>wrote: > > > > >> > > > > >> > On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri > > > > >> > <[email protected] <javascript:;> <javascript:;> > <javascript:;>> said: > > > > >> > > > > > >> > ooh also.. with software comp.. rememebr that the async renderer > > is > > > still > > > > >> > busy > > > > >> > rendering in the bg.. THEN sw comp in the mainloop is grabbing > > > pixels to > > > > >> > ximages WHILE sw evas is rendering async.. THEN it uses those > > > ximages - > > > > >> > their > > > > >> > pixel data is SET to be theimage pixel data, and then an sync sw > > > render > > > > >> > uses > > > > >> > that pixel data we grabbed async to the rendering of it (that > used > > > to be > > > > >> > sync) :) if its sw comp - but i've seen sync issues with gl comp > > and > > > > >> > content > > > > >> > containing incorrect pixels. :) > > > > >> > > > > >> > > > > >> I couldn't understand what you mean. Seems you're getting some > ideas > > > on > > > > >> where is the problem, then: > > > > >> > > > > >> 1 - explain that in a more understandable way :-P > > > > >> 2 - look into comp code to see where the problems could be. You > > > wrote it, > > > > >> then you know that quite well. > > > > >> > > > > >> We can help you with #2 if you do #1 and let us know where to to > pin > > > point. > > > > > > > > > > comp can sync its canvas. it can ensure it is no longer rendering > > > before it > > > > > changed the image data ptrs... > > > > > > > > > > BUT... it cant sync the canvases in the borders, or the menus, or > the > > > > > background or the popups. these are separate windows and canvases. > > > > > literally e is doing x(shm)getimage() the pixels from x11 when > > updates > > > > > happen. since async rendering may be rendering a NEW frame WHILE it > > is > > > > > doing a getimage for the old one (the border canvas is rendering > > async > > > to > > > > > the comp canvas in its own thread), > > > > > > > > What do you mean by its own thread here? You did see we have just one > > > > render thread for all canvases, right? Or am I missing what you > really > > > > said here? > > > > > > frame is renderd in sw. it will be in the sw render thread. main comp > > > canvas > > > uses gl. it's not in a thread (atm).. and thus it is in parallel to > the > > sw > > > thread. i've been sleeping on this and sucky as it is.. there's more > > > problems > > > to be had with regards to shapes too :/ shape masks that is. > > > > > > I see, you are right. Now the best we can do is a ecore_evas_sync like > > Gustavo said if we can not do async rendering and one of our sub ecore > evas > > can. If we do async rendering then it shouldn't matter. This way we don't > > even need to spread calls to evas_sync and when (and if) we make gl > engines > > async it should just work. Agreed? Does it make sense? > > > > Not to me. What is being done async if all uses is buffer & GL?! There is > no async in these cases. Right. We should not have. :-/ Now to check if we are setting the can_async_render really only for sw_x11. Raster, are you sure we are mixing async and sync the way you said? -- Ulisses > > > > -- Ulisses, from iPhone > > > > > > > -- > > > ------------- Codito, ergo sum - "I code, therefore I am" > -------------- > > > The Rasterman (Carsten Haitzler) > > > [email protected]<javascript:;><javascript:;><javascript:;> > > > > > > > > > > -- > > Ulisses Furquim > > ProFUSION embedded systems > > http://profusion.mobi > > Mobile: +55 19 9250 0942 > > Skype: ulissesffs > > > > > ------------------------------------------------------------------------------ > > Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS > > and more. Get SQL Server skills now (including 2012) with LearnDevNow - > > 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. > > SALE $99.99 this month only - learn more at: > > http://p.sf.net/sfu/learnmore_122512 > > _______________________________________________ > > enlightenment-devel mailing list > > [email protected] <javascript:;> <javascript:;> > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > -- > Gustavo Sverzut Barbieri > http://profusion.mobi embedded systems > -------------------------------------- > MSN: [email protected] <javascript:;> > Skype: gsbarbieri > Mobile: +55 (19) 9225-2202 > > ------------------------------------------------------------------------------ > Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS > and more. Get SQL Server skills now (including 2012) with LearnDevNow - > 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. > SALE $99.99 this month only - learn more at: > http://p.sf.net/sfu/learnmore_122512 > _______________________________________________ > enlightenment-devel mailing list > [email protected] <javascript:;> > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- Ulisses Furquim ProFUSION embedded systems http://profusion.mobi Mobile: +55 19 9250 0942 Skype: ulissesffs ------------------------------------------------------------------------------ Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS and more. Get SQL Server skills now (including 2012) with LearnDevNow - 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. 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