On Thu, 26 December 2013 Carsten Haitzler (The Rasterman) wrote:
> On Thu, 26 Dec 2013 12:30:49 +0100 Bruno Prémont said:
> i855 is too old. no full shader support. evas requires proper  glsl support u
> find in opengl 2.0 and on. notice you have only opengl 1.3 on the i855. you're
> missing a "shading language version" string... etc.
> 
> ie ... that gpu is way too old. proper glsl shaders or no gl rendering in 
> evas.
> (it works on anything opengl2/opngles2 or better).

That's unfortunate. The CPU doing all the work makes system rather sluggish,
especially for compositing in E.

What feature does the shading (glsl) bring (or what would be lost in operating
without them - I have compositor effects disabled anyhow)?


Bruno


> > Hi,
> > 
> > For me E18/evas says my system does not support OpenGL or Evas has no
> > OpenGL support.
> > I have both a i915GM and i855GM system with glxinfo as attached.
> > Same compile flags are being used on both for efl/e18.
> > 
> > Why is OpenGL not being seen/used on the i855GM (compositing is rather
> > slow when done by CPU)?
> > 
> > If some features are missing, isn't it possible to just disable
> > corresponding visual effects?
> > 
> > Bruno
> > 
> > The different between the two:
> > --- /tmp/glxinfo-i915GM     2013-12-16 19:59:45.476169559 +0100
> > +++ /tmp/glxinfo-i855GM     2013-12-16 19:59:44.186141694 +0100
> > @@ -14,9 +14,9 @@ client glx vendor string: Mesa Project a
> >  client glx version string: 1.4
> >  client glx extensions:
> >      GLX_ARB_create_context, GLX_ARB_create_context_profile, 
> > -    GLX_ARB_create_context_robustness, 
> > +    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
> >      GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, 
> > GLX_ARB_multisample, 
> > -    GLX_EXT_create_context_es2_profile, 
> > +    GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, 
> >      GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, 
> >      GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
> > GLX_EXT_visual_rating, 
> >      GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
> > @@ -28,7 +28,7 @@ GLX version: 1.4
> >  GLX extensions:
> >      GLX_ARB_create_context, GLX_ARB_create_context_profile, 
> >      GLX_ARB_get_proc_address, GLX_ARB_multisample, 
> > -    GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, 
> > +     GLX_EXT_import_context, 
> >      GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
> > GLX_EXT_visual_rating, 
> >      GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
> >      GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
> > @@ -36,45 +36,44 @@ GLX extensions:
> >      GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
> >      GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
> >  OpenGL vendor string: Intel Open Source Technology Center
> > -OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2
> > -OpenGL version string: 1.4 Mesa 9.1.6
> > +OpenGL renderer string: Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2
> > +OpenGL version string: 1.3 Mesa 9.2.4
> >  OpenGL extensions:
> >      GL_3DFX_texture_compression_FXT1, GL_ANGLE_texture_compression_dxt3, 
> >      GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, 
> >      GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, 
> > -    GL_ARB_ES2_compatibility, GL_ARB_copy_buffer, GL_ARB_debug_output, 
> > -    GL_ARB_depth_texture, GL_ARB_draw_buffers, 
> > +     GL_ARB_copy_buffer, GL_ARB_debug_output, 
> > +     GL_ARB_draw_buffers, 
> >      GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, 
> > -    GL_ARB_fragment_program, GL_ARB_fragment_shader, 
> >      GL_ARB_framebuffer_object, GL_ARB_get_program_binary, 
> >      GL_ARB_half_float_pixel, GL_ARB_internalformat_query, 
> >      GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, 
> > GL_ARB_multisample, 
> >      GL_ARB_multitexture, GL_ARB_pixel_buffer_object,
> > GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
> > GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_shader_objects, 
> > -    GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, 
> > +    GL_ARB_shading_language_100,  GL_ARB_sync, 
> >      GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
> >      GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
> >      GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
> >      GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
> > -    GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
> > +     GL_ARB_texture_rectangle, 
> >      GL_ARB_texture_storage, GL_ARB_transpose_matrix, 
> >      GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, 
> >      GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, 
> >      GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
> > -    GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_EXT_abgr, 
> > +     GL_EXT_abgr, 
> >      GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
> >      GL_EXT_blend_func_separate, GL_EXT_blend_minmax, 
> > GL_EXT_blend_subtract, 
> >      GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, 
> >      GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
> > -    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, 
> > +     GL_EXT_framebuffer_object, 
> >      GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
> >      GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, 
> >      GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
> >      GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
> >      GL_EXT_secondary_color, GL_EXT_separate_shader_objects, 
> > -    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, 
> > -    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
> > +    GL_EXT_separate_specular_color, 
> > +     GL_EXT_stencil_wrap, GL_EXT_subtexture, 
> >      GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, 
> >      GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
> >      GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
> > @@ -84,7 +83,7 @@ OpenGL extensions:
> >      GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
> >      GL_MESA_pack_invert, GL_MESA_window_pos, GL_MESA_ycbcr_texture, 
> >      GL_NV_blend_square, GL_NV_light_max_exponent,
> > GL_NV_packed_depth_stencil, 
> > -    GL_NV_texgen_reflection, GL_NV_texture_env_combine4, 
> > +    GL_NV_texgen_reflection, 
> >      GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, 
> >      GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
> >      GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, 
> > GL_SUN_multi_draw_arrays

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