On Thu, 26 Dec 2013 13:59:40 +0100 Bruno Prémont <bonb...@linux-vserver.org> said:
> On Thu, 26 December 2013 Carsten Haitzler (The Rasterman) wrote: > > On Thu, 26 Dec 2013 12:30:49 +0100 Bruno Prémont said: > > i855 is too old. no full shader support. evas requires proper glsl support > > u find in opengl 2.0 and on. notice you have only opengl 1.3 on the i855. > > you're missing a "shading language version" string... etc. > > > > ie ... that gpu is way too old. proper glsl shaders or no gl rendering in > > evas. (it works on anything opengl2/opngles2 or better). > > That's unfortunate. The CPU doing all the work makes system rather sluggish, > especially for compositing in E. > > What feature does the shading (glsl) bring (or what would be lost in operating > without them - I have compositor effects disabled anyhow)? the entire gl rendering engine is shader based. read up on opengl-es2. it is ONLY shaders. no shader - no draw. in order to support gles2 sensible we made the engine core all the same code. so since to support gles2 we need to be entirely shader-only - we do the same for "desktop gl". doing otherwise will increase the codebase significantly and be a lot of work to support. so there isn't a "well you lose a feature by not having shaders". you lose the entire gl enigne. > > > Hi, > > > > > > For me E18/evas says my system does not support OpenGL or Evas has no > > > OpenGL support. > > > I have both a i915GM and i855GM system with glxinfo as attached. > > > Same compile flags are being used on both for efl/e18. > > > > > > Why is OpenGL not being seen/used on the i855GM (compositing is rather > > > slow when done by CPU)? > > > > > > If some features are missing, isn't it possible to just disable > > > corresponding visual effects? > > > > > > Bruno > > > > > > The different between the two: > > > --- /tmp/glxinfo-i915GM 2013-12-16 19:59:45.476169559 +0100 > > > +++ /tmp/glxinfo-i855GM 2013-12-16 19:59:44.186141694 +0100 > > > @@ -14,9 +14,9 @@ client glx vendor string: Mesa Project a > > > client glx version string: 1.4 > > > client glx extensions: > > > GLX_ARB_create_context, GLX_ARB_create_context_profile, > > > - GLX_ARB_create_context_robustness, > > > + GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, > > > GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, > > > GLX_ARB_multisample, > > > - GLX_EXT_create_context_es2_profile, > > > + GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float, > > > GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, > > > GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, > > > GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > > > @@ -28,7 +28,7 @@ GLX version: 1.4 > > > GLX extensions: > > > GLX_ARB_create_context, GLX_ARB_create_context_profile, > > > GLX_ARB_get_proc_address, GLX_ARB_multisample, > > > - GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, > > > + GLX_EXT_import_context, > > > GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, > > > GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, > > > GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, > > > @@ -36,45 +36,44 @@ GLX extensions: > > > GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, > > > GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync > > > OpenGL vendor string: Intel Open Source Technology Center > > > -OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2 > > > -OpenGL version string: 1.4 Mesa 9.1.6 > > > +OpenGL renderer string: Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2 > > > +OpenGL version string: 1.3 Mesa 9.2.4 > > > OpenGL extensions: > > > GL_3DFX_texture_compression_FXT1, GL_ANGLE_texture_compression_dxt3, > > > GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, > > > GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, > > > - GL_ARB_ES2_compatibility, GL_ARB_copy_buffer, GL_ARB_debug_output, > > > - GL_ARB_depth_texture, GL_ARB_draw_buffers, > > > + GL_ARB_copy_buffer, GL_ARB_debug_output, > > > + GL_ARB_draw_buffers, > > > GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, > > > - GL_ARB_fragment_program, GL_ARB_fragment_shader, > > > GL_ARB_framebuffer_object, GL_ARB_get_program_binary, > > > GL_ARB_half_float_pixel, GL_ARB_internalformat_query, > > > GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range, > > > GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_pixel_buffer_object, > > > GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex, > > > GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_shader_objects, > > > - GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, > > > + GL_ARB_shading_language_100, GL_ARB_sync, > > > GL_ARB_texture_border_clamp, GL_ARB_texture_compression, > > > GL_ARB_texture_cube_map, GL_ARB_texture_env_add, > > > GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, > > > GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, > > > - GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, > > > + GL_ARB_texture_rectangle, > > > GL_ARB_texture_storage, GL_ARB_transpose_matrix, > > > GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, > > > GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, > > > GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, > > > - GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_EXT_abgr, > > > + GL_EXT_abgr, > > > GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, > > > GL_EXT_blend_func_separate, GL_EXT_blend_minmax, > > > GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, > > > GL_EXT_draw_range_elements, GL_EXT_fog_coord, > > > GL_EXT_framebuffer_blit, > > > - GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, > > > + GL_EXT_framebuffer_object, > > > GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, > > > GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, > > > GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, > > > GL_EXT_polygon_offset, GL_EXT_provoking_vertex, > > > GL_EXT_rescale_normal, GL_EXT_secondary_color, > > > GL_EXT_separate_shader_objects, > > > - GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, > > > - GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, > > > + GL_EXT_separate_specular_color, > > > + GL_EXT_stencil_wrap, GL_EXT_subtexture, > > > GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, > > > GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, > > > GL_EXT_texture_env_add, GL_EXT_texture_env_combine, > > > @@ -84,7 +83,7 @@ OpenGL extensions: > > > GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, > > > GL_MESA_pack_invert, GL_MESA_window_pos, GL_MESA_ycbcr_texture, > > > GL_NV_blend_square, GL_NV_light_max_exponent, > > > GL_NV_packed_depth_stencil, > > > - GL_NV_texgen_reflection, GL_NV_texture_env_combine4, > > > + GL_NV_texgen_reflection, > > > GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, > > > GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, > > > GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, > > > GL_SUN_multi_draw_arrays > > ------------------------------------------------------------------------------ > Rapidly troubleshoot problems before they affect your business. Most IT > organizations don't have a clear picture of how application performance > affects their revenue. With AppDynamics, you get 100% visibility into your > Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! > http://pubads.g.doubleclick.net/gampad/clk?id=84349831&iu=/4140/ostg.clktrk > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Rapidly troubleshoot problems before they affect your business. Most IT organizations don't have a clear picture of how application performance affects their revenue. With AppDynamics, you get 100% visibility into your Java,.NET, & PHP application. 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