On Mon, Feb 23, 2015 at 3:55 PM, Daniel Kolesa <dan...@octaforge.org> wrote:

> On Mon, Feb 23, 2015 at 3:50 PM, Oleksandr Shcherbina <
> o.shcherb...@samsung.com> wrote:
>
>>
>>    Sorry guys,
>>
>>    capital letters will be changed asap.
>>
>>    Also we plan reduce quality of resources.
>>
>>    It example useful for testing, because gathers features together.
>>
>>    Can you advice acceptable size for 3d models and images for textures?
>>
>
> 256x256 for this kind of stuff at most (everything above that is an
> overkill; i believe in most cases even 128x128 would do). Fix up the names
> and paths (all lowercase, no spaces). Keep all textures with power-of-two
> sizes (32, 64, 128 etc) so that mipmapping behaves correctly (and so that
> the examples work with all versions of opengl and with all supported
> hardware). As for the models, you can probably dramatically reduce
> polycount on everything (and scale down the skins). Make sure the assets
> dir stays small, 50MB is really bad.
>

And yeah, as Tom said, this would best go into a separate repository. We
don't really want this kind of stuff in efl.git.


>
>
>>
>>
>>    Can you advice acceptable size for 3d models and images for textures?
>>
>>    ------- Original Message -------
>>
>>    Sender : Cedric BAIL<cedric.b...@free.fr>
>>
>>    Date : Feb 23, 2015 18:40 (GMT+03:00)
>>
>>    Title  : Re: [E-devel] [EGIT] [core/efl] master 03/07: evas: Evas_3D -
>>    improve Shooter example.
>>
>>
>>    On Mon, Feb 23, 2015 at 4:23 PM, Tom Hacohen wrote:
>>    > On 23/02/15 15:16, Daniel Kolesa wrote:
>>    >> On Wed, Feb 18, 2015 at 9:43 PM, perepelits.m
>>    >> wrote:
>>    >>
>>    >>> cedric pushed a commit to branch master.
>>    >>>
>>    >>>
>>    >>>
>>
>> http://git.enlightenment.org/core/efl.git/commit/?id=2e2145b5945c94587e5a115
>>    02432ea2e8f75d2bd
>>    >>>
>>    >>> commit 2e2145b5945c94587e5a11502432ea2e8f75d2bd
>>    >>> Author: perepelits.m
>>    >>> Date:   Wed Feb 18 22:00:58 2015 +0100
>>    >>>
>>    >>>      evas: Evas_3D - improve Shooter example.
>>    >>>
>>    >>>      Summary: This example includes some previous developments to
>> create
>>    >>> 3d-world mechanics.
>>    >>>
>>    >>>      Reviewers: cedric, raster, Hermet
>>    >>>
>>    >>>      Subscribers: cedric, artem.popov
>>    >>>
>>    >>>      Differential Revision: https://phab.enlightenment.org/D1991
>>    >>>
>>    >>
>>    >> Dude, what the hell? One does *NOT* simply commit 50MB of worthless
>> (and
>>    >> mostly binary) assets into a Git repository (the space in the
>> directory
>>    >> name is the least bad thing about this), *ESPECIALLY* our primary
>> EFL
>>    >> repository; this is really bad (especially as the example looks like
>>    shit).
>>    >> I would say this deserves a revert, but sadly, it's forever written
>> in
>>    our
>>    >> history and now *everyone* will be pulling the extra fucking
>> 50MB... i
>>    hope
>>    >> you're happy.
>>    >>
>>    >> Do *NOT* do this kind of shit again.
>>    >
>>    > Yeah, Cedric, this is crazy! We've talked about it before with
>> relation
>>    > to exactness! Pushing this amount of crazy useless data just for the
>>    > sake of better examples is crazy and stupid. As Daniel said, the
>> space
>>    > in the directory name and the use of capital letters, while major
>>    > offences on their own, are nothing in comparison to this shit. Have
>> you
>>    > even reviewed this crazy patch before pushing it?!
>>    >
>>    > It's still worth reverting this, as at least people doing shallow
>> clones
>>    > won't have to suffer this craziness. Cedric, please revert this and
>>    > never do this shit again. :( Make a 3d examples repo if you are so
>> keen
>>    > to have one. **Please revert this**
>>    >
>>    > Just to repeat this again: while nothing in comparison to the massive
>>    > binary dump, the space in the filename and the use of caps is enough
>> to
>>    > reject this. What's the point of even reviewing patches if you don't
>>    > stop obvious craziness at the door?
>>    I only reviewed the code. I didn't see nor noticed the size of the
>>    asset. As an example, it is a quite complete example of what you can
>>    do with Evas_3D and how to use it. As for the asset, they should
>>    indeed be reduced and renamed.
>>    --
>>    Cedric BAIL
>>
>>  ----------------------------------------------------------------------------
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>>
>>    With best regards,
>>
>>    Oleksander Shcherbina
>>
>>    SRK-Tizen Platform Lab
>>
>>    Samsung Ukraine R&D Institute
>>
>>    57 L'va Tolstogo Str., Kyiv 01032, Ukraine
>>
>>    Mob.: +380 (66) 1297544
>>
>>    o.shcherb...@samsung.com
>>
>>
>>
>>
>>    [cid:T9SZN3WZA6X7@namo.co.kr]
>>
>>
>>  [SeenTimeChecker?do=0966c73de79aa046489c19e3ca1e8f0b6a5ce2d3ebd3b38628d6023d
>>
>>  ffbae032ba777c355c197185c465c2cf80a2b7ef9aba4bb3b2b5ca43ddd7e184e0604d958075
>>    b6b33f32d245be7a12499853ada082afa00ff4b36e9acf878f9a26ce15a0]
>>
>>
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